Sound drag/drop
This commit is contained in:
@@ -13,7 +13,7 @@ namespace anm2ed::anm2
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class Animation
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{
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public:
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std::string name{"New Animation"};
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std::string name{};
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int frameNum{FRAME_NUM_MIN};
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bool isLoop{true};
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Item rootAnimation;
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@@ -38,9 +38,12 @@ namespace anm2ed::anm2
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std::vector<std::string> Anm2::spritesheet_labels_get()
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{
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std::vector<std::string> labels{};
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labels.emplace_back("None");
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labels.emplace_back(localize.get(BASIC_NONE));
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for (auto& [id, spritesheet] : content.spritesheets)
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labels.emplace_back(std::format(SPRITESHEET_FORMAT, id, spritesheet.path.string()));
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{
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auto string = spritesheet.path.string();
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labels.emplace_back(std::vformat(localize.get(FORMAT_SPRITESHEET), std::make_format_args(id, string)));
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}
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return labels;
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include "icon.h"
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#include "strings.h"
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#include <glm/glm/vec2.hpp>
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#include <glm/glm/vec3.hpp>
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@@ -8,28 +9,30 @@
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namespace anm2ed::anm2
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{
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extern const glm::vec4 ROOT_COLOR;
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extern const glm::vec4 ROOT_COLOR_ACTIVE;
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extern const glm::vec4 ROOT_COLOR_HOVERED;
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inline const glm::vec4 ROOT_COLOR = glm::vec4(0.140f, 0.310f, 0.560f, 1.000f);
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inline const glm::vec4 ROOT_COLOR_ACTIVE = glm::vec4(0.240f, 0.520f, 0.880f, 1.000f);
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inline const glm::vec4 ROOT_COLOR_HOVERED = glm::vec4(0.320f, 0.640f, 1.000f, 1.000f);
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extern const glm::vec4 LAYER_COLOR;
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extern const glm::vec4 LAYER_COLOR_ACTIVE;
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extern const glm::vec4 LAYER_COLOR_HOVERED;
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inline const glm::vec4 LAYER_COLOR = glm::vec4(0.640f, 0.320f, 0.110f, 1.000f);
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inline const glm::vec4 LAYER_COLOR_ACTIVE = glm::vec4(0.840f, 0.450f, 0.170f, 1.000f);
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inline const glm::vec4 LAYER_COLOR_HOVERED = glm::vec4(0.960f, 0.560f, 0.240f, 1.000f);
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extern const glm::vec4 NULL_COLOR;
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extern const glm::vec4 NULL_COLOR_ACTIVE;
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extern const glm::vec4 NULL_COLOR_HOVERED;
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inline const glm::vec4 NULL_COLOR = glm::vec4(0.140f, 0.430f, 0.200f, 1.000f);
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inline const glm::vec4 NULL_COLOR_ACTIVE = glm::vec4(0.250f, 0.650f, 0.350f, 1.000f);
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inline const glm::vec4 NULL_COLOR_HOVERED = glm::vec4(0.350f, 0.800f, 0.480f, 1.000f);
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extern const glm::vec4 TRIGGER_COLOR;
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extern const glm::vec4 TRIGGER_COLOR_ACTIVE;
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extern const glm::vec4 TRIGGER_COLOR_HOVERED;
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inline const glm::vec4 TRIGGER_COLOR = glm::vec4(0.620f, 0.150f, 0.260f, 1.000f);
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inline const glm::vec4 TRIGGER_COLOR_ACTIVE = glm::vec4(0.820f, 0.250f, 0.380f, 1.000f);
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inline const glm::vec4 TRIGGER_COLOR_HOVERED = glm::vec4(0.950f, 0.330f, 0.490f, 1.000f);
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#define TYPE_LIST \
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X(NONE, "", "", resource::icon::NONE, glm::vec4(), glm::vec4(), glm::vec4()) \
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X(ROOT, "Root", "RootAnimation", resource::icon::ROOT, ROOT_COLOR, ROOT_COLOR_ACTIVE, ROOT_COLOR_HOVERED) \
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X(LAYER, "Layer", "LayerAnimation", resource::icon::LAYER, LAYER_COLOR, LAYER_COLOR_ACTIVE, LAYER_COLOR_HOVERED) \
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X(NULL_, "Null", "NullAnimation", resource::icon::NULL_, NULL_COLOR, NULL_COLOR_ACTIVE, NULL_COLOR_HOVERED) \
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X(TRIGGER, "Trigger", "Triggers", resource::icon::TRIGGERS, TRIGGER_COLOR, TRIGGER_COLOR_ACTIVE, \
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X(NONE, STRING_UNDEFINED, "", resource::icon::NONE, glm::vec4(), glm::vec4(), glm::vec4()) \
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X(ROOT, BASIC_ROOT, "RootAnimation", resource::icon::ROOT, ROOT_COLOR, ROOT_COLOR_ACTIVE, ROOT_COLOR_HOVERED) \
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X(LAYER, BASIC_LAYER_ANIMATION, "LayerAnimation", resource::icon::LAYER, LAYER_COLOR, LAYER_COLOR_ACTIVE, \
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LAYER_COLOR_HOVERED) \
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X(NULL_, BASIC_NULL_ANIMATION, "NullAnimation", resource::icon::NULL_, NULL_COLOR, NULL_COLOR_ACTIVE, \
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NULL_COLOR_HOVERED) \
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X(TRIGGER, BASIC_TRIGGERS, "Triggers", resource::icon::TRIGGERS, TRIGGER_COLOR, TRIGGER_COLOR_ACTIVE, \
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TRIGGER_COLOR_HOVERED)
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enum Type
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@@ -39,7 +42,7 @@ namespace anm2ed::anm2
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#undef X
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};
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constexpr const char* TYPE_STRINGS[] = {
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constexpr StringType TYPE_STRINGS[] = {
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#define X(symbol, string, itemString, icon, color, colorActive, colorHovered) string,
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TYPE_LIST
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#undef X
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@@ -57,9 +60,23 @@ namespace anm2ed::anm2
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#undef X
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};
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extern const glm::vec4 TYPE_COLOR[];
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extern const glm::vec4 TYPE_COLOR_ACTIVE[];
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extern const glm::vec4 TYPE_COLOR_HOVERED[];
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inline const glm::vec4 TYPE_COLOR[] = {
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#define X(symbol, string, itemString, icon, color, colorActive, colorHovered) color,
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TYPE_LIST
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#undef X
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};
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inline const glm::vec4 TYPE_COLOR_ACTIVE[] = {
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#define X(symbol, string, itemString, icon, color, colorActive, colorHovered) colorActive,
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TYPE_LIST
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#undef X
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};
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inline const glm::vec4 TYPE_COLOR_HOVERED[] = {
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#define X(symbol, string, itemString, icon, color, colorActive, colorHovered) colorHovered,
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TYPE_LIST
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#undef X
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};
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enum ChangeType
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{
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@@ -69,4 +86,4 @@ namespace anm2ed::anm2
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MULTIPLY,
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DIVIDE
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};
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}
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}
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@@ -8,7 +8,7 @@ namespace anm2ed::anm2
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class Event
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{
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public:
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std::string name{"New Event"};
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std::string name{};
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int soundID{-1};
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Event() = default;
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@@ -5,13 +5,10 @@
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namespace anm2ed::anm2
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{
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constexpr auto LAYER_FORMAT = "#{} {} (Spritesheet: #{})";
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constexpr auto LAYER_NO_SPRITESHEET_FORMAT = "#{} {} (No Spritesheet)";
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class Layer
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{
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public:
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std::string name{"New Layer"};
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std::string name{};
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int spritesheetID{};
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Layer() = default;
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@@ -5,12 +5,10 @@
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namespace anm2ed::anm2
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{
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constexpr auto NULL_FORMAT = "#{} {}";
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class Null
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{
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public:
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std::string name{"New Null"};
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std::string name{};
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bool isShowRect{};
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Null() = default;
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@@ -7,8 +7,6 @@
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namespace anm2ed::anm2
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{
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constexpr auto SOUND_FORMAT = "{}";
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class Sound
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{
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public:
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@@ -8,9 +8,6 @@
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namespace anm2ed::anm2
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{
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constexpr auto SPRITESHEET_FORMAT_C = "#%d %s";
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constexpr auto SPRITESHEET_FORMAT = "#{} {}";
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class Spritesheet
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{
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public:
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