Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring

This commit is contained in:
2025-08-27 00:28:41 -04:00
parent c9056ce707
commit 3546f27655
22 changed files with 376 additions and 391 deletions

View File

@@ -1,5 +1,10 @@
#include "ffmpeg.h"
static std::string ffmpeg_log_path_get(void)
{
return preferences_path_get() + FFMPEG_LOG_PATH;
}
bool
ffmpeg_render
(
@@ -31,7 +36,7 @@ ffmpeg_render
}
// ffmpeg output will be piped into the log
std::string logOutput = " 2>> \"" + log_path_get() + "\"";
std::string logOutput = " 2>> \"" + ffmpeg_log_path_get() + "\"";
#if _WIN32
command = string_quote(command) + logOutput;