Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring
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@@ -1,5 +1,10 @@
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#include "ffmpeg.h"
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static std::string ffmpeg_log_path_get(void)
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{
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return preferences_path_get() + FFMPEG_LOG_PATH;
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}
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bool
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ffmpeg_render
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(
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@@ -31,7 +36,7 @@ ffmpeg_render
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}
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// ffmpeg output will be piped into the log
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std::string logOutput = " 2>> \"" + log_path_get() + "\"";
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std::string logOutput = " 2>> \"" + ffmpeg_log_path_get() + "\"";
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#if _WIN32
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command = string_quote(command) + logOutput;
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