Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring
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@@ -5,6 +5,7 @@
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#define FFMPEG_POPEN_ERROR "popen() (for FFmpeg) failed!\n{}"
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#define FFMPEG_LOG_BUFFER_SIZE 256
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#define FFMPEG_LOG_PATH "ffmpeg.txt"
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static constexpr const char* FFMPEG_GIF_FORMAT =
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"\"{0}\" -y "
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