Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring

This commit is contained in:
2025-08-27 00:28:41 -04:00
parent c9056ce707
commit 3546f27655
22 changed files with 376 additions and 391 deletions

View File

@@ -1,6 +1,6 @@
#include "snapshots.h"
static void _snapshot_stack_push(SnapshotStack* stack, const Snapshot* snapshot)
static void _snapshot_stack_push(SnapshotStack* stack, Snapshot* snapshot)
{
if (stack->top >= SNAPSHOT_STACK_MAX)
{
@@ -11,20 +11,29 @@ static void _snapshot_stack_push(SnapshotStack* stack, const Snapshot* snapshot)
stack->snapshots[stack->top++] = *snapshot;
}
static bool _snapshot_stack_pop(SnapshotStack* stack, Snapshot* snapshot)
static Snapshot* _snapshot_stack_pop(SnapshotStack* stack)
{
if (stack->top == 0) return false;
*snapshot = stack->snapshots[--stack->top];
return true;
if (stack->top == 0) return nullptr;
return &stack->snapshots[--stack->top];
}
static void _snapshot_set(Snapshots* self, const Snapshot& snapshot)
static void _snapshot_set(Snapshots* self, Snapshot* snapshot)
{
*self->anm2 = snapshot.anm2;
*self->reference = snapshot.reference;