add #include format
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@@ -780,9 +780,11 @@ namespace anm2ed::imgui
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for (auto& id : animation->layerOrder)
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{
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if (!animation->layerAnimations.contains(id)) continue;
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auto& layerAnimation = animation->layerAnimations[id];
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if (!layerAnimation.isVisible) continue;
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if (!anm2.content.layers.contains(id)) continue;
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auto& layer = anm2.content.layers.at(id);
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auto spritesheet = anm2.spritesheet_get(layer.spritesheetID);
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