readme
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@ -15,11 +15,11 @@ file(GLOB SOURCES
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add_executable(${PROJECT_NAME} ${SOURCES})
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add_executable(${PROJECT_NAME} ${SOURCES})
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target_include_directories(${PROJECT_NAME} PRIVATE include include/imgui include/tinyxml2 src )
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target_include_directories(${PROJECT_NAME} PRIVATE include include/imgui include/tinyxml2 src)
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set(CMAKE_CXX_FLAGS "-g -O2 -std=c++23 -Wall -Wextra -pedantic -Wno-unused-variable -Wno-unused-parameter -Wno-ignored-qualifiers -Wno-parentheses -Wno-unused-function -Wno-class-memaccess -Wno-delete-incomplete")
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set(CMAKE_CXX_FLAGS "-g -O2 -std=c++23 -Wall -Wextra -pedantic -Wno-unused-variable -Wno-unused-parameter -Wno-ignored-qualifiers -Wno-parentheses -Wno-unused-function -Wno-class-memaccess -Wno-delete-incomplete")
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target_link_libraries(${PROJECT_NAME} PRIVATE m GL GLEW SDL3 SDL3_mixer)
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target_link_libraries(${PROJECT_NAME} PRIVATE m GL GLEW SDL3)
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message("System: ${CMAKE_SYSTEM_NAME}")
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message("System: ${CMAKE_SYSTEM_NAME}")
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message("Project: ${PROJECT_NAME}")
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message("Project: ${PROJECT_NAME}")
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26
README.md
26
README.md
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# Anm2ed
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Reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor; dealing with manipulating the XML-based ".anm2" format.
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# Dependencies
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- SDL3
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- GLEW
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# Build
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After cloning, make sure to initialize the submodules:
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```git submodules update --init```
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Then:
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```
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mkdir build
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cd build
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cmake ..
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make -j
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```
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1
include/tinyxml2
Submodule
1
include/tinyxml2
Submodule
Submodule include/tinyxml2 added at e6caeae857
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#pragma once
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#pragma once
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL3_mixer/SDL_mixer.h>
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/gl.h>
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