msvc fixes

This commit is contained in:
2025-11-11 19:16:07 -05:00
parent 0f5dae7ef8
commit 3f666ab18a
10 changed files with 56 additions and 56 deletions

View File

@@ -50,27 +50,27 @@ namespace anm2ed
Canvas();
Canvas(glm::vec2);
~Canvas();
bool is_valid();
void framebuffer_set();
bool is_valid() const;
void framebuffer_set() const;
void framebuffer_resize_check();
void size_set(glm::vec2);
glm::vec4 pixel_read(glm::vec2, glm::vec2);
glm::mat4 transform_get(float = 100.0f, glm::vec2 = {});
void axes_render(resource::Shader&, float, glm::vec2, glm::vec4 = glm::vec4(1.0f));
glm::vec4 pixel_read(glm::vec2, glm::vec2) const;
glm::mat4 transform_get(float = 100.0f, glm::vec2 = {}) const;
void axes_render(resource::Shader&, float, glm::vec2, glm::vec4 = glm::vec4(1.0f)) const;
void grid_render(resource::Shader&, float, glm::vec2, glm::ivec2 = glm::ivec2(32, 32), glm::ivec2 = {},
glm::vec4 = glm::vec4(1.0f));
glm::vec4 = glm::vec4(1.0f)) const;
void texture_render(resource::Shader&, GLuint&, glm::mat4&, glm::vec4 = glm::vec4(1.0f), glm::vec3 = {},
float* = (float*)canvas::TEXTURE_VERTICES);
float* = (float*)canvas::TEXTURE_VERTICES) const;
void rect_render(resource::Shader&, const glm::mat4&, const glm::mat4&, glm::vec4 = glm::vec4(1.0f),
float dashLength = canvas::DASH_LENGTH, float dashGap = canvas::DASH_GAP,
float dashOffset = canvas::DASH_OFFSET);
void viewport_set();
void clear(glm::vec4&);
void bind();
void unbind();
void zoom_set(float&, glm::vec2&, glm::vec2, float);
glm::vec2 position_translate(float&, glm::vec2&, glm::vec2);
void set_to_rect(float& zoom, glm::vec2& pan, glm::vec4 rect);
std::vector<unsigned char> pixels_get();
float dashOffset = canvas::DASH_OFFSET) const;
void viewport_set() const;
void clear(const glm::vec4&) const;
void bind() const;
void unbind() const;
void zoom_set(float&, glm::vec2&, glm::vec2, float) const;
glm::vec2 position_translate(float&, glm::vec2&, glm::vec2) const;
void set_to_rect(float& zoom, glm::vec2& pan, glm::vec4 rect) const;
std::vector<unsigned char> pixels_get() const;
};
}