Undo + Recording
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21
src/anm2.h
21
src/anm2.h
@@ -192,9 +192,10 @@ struct Anm2
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struct Anm2Reference
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{
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Anm2Type type = ANM2_NONE;
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s32 id = -1;
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s32 index = -1;
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Anm2Type itemType = ANM2_NONE;
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s32 animationID = -1;
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s32 itemID = -1;
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s32 frameIndex = -1;
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auto operator<=>(const Anm2Reference&) const = default;
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};
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@@ -210,8 +211,12 @@ void anm2_created_on_set(Anm2* self);
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s32 anm2_animation_add(Anm2* self);
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void anm2_animation_remove(Anm2* self, s32 id);
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void anm2_spritesheet_texture_load(Anm2* self, Resources* resources, const char* path, s32 id);
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Anm2Animation* anm2_animation_from_id(Anm2* self, s32 animationID);
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Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference* reference, s32 animationID);
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Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference* reference, s32 animationID);
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Anm2Frame* anm2_frame_add(Anm2* self, Anm2Reference* reference, s32 animationID, s32 time);
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void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, s32 animationID, f32 time);
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Anm2Animation* anm2_animation_from_reference(Anm2* self, Anm2Reference* reference);
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Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference* reference);
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Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference* reference);
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Anm2Frame* anm2_frame_add(Anm2* self, Anm2Reference* reference, s32 time);
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void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, f32 time);
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void anm2_reference_clear(Anm2Reference* self);
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void anm2_reference_item_clear(Anm2Reference* self);
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void anm2_reference_frame_clear(Anm2Reference* self);
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s32 anm2_animation_length_get(Anm2* self, s32 animationID);
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