random sound selection for triggers

This commit is contained in:
2026-01-06 16:26:57 -05:00
parent b41b6df19e
commit 5124f77817
12 changed files with 104 additions and 59 deletions
+14 -23
View File
@@ -12,30 +12,23 @@ namespace anm2ed::anm2
constexpr auto FRAME_DURATION_MIN = 1;
constexpr auto FRAME_DURATION_MAX = 1000000;
#define MEMBERS \
X(isVisible, bool, true) \
X(isInterpolated, bool, false) \
X(rotation, float, 0.0f) \
X(duration, int, FRAME_DURATION_MIN) \
X(atFrame, int, -1) \
X(eventID, int, -1) \
X(soundID, int, -1) \
X(pivot, glm::vec2, {}) \
X(crop, glm::vec2, {}) \
X(position, glm::vec2, {}) \
X(size, glm::vec2, {}) \
X(scale, glm::vec2, glm::vec2(100.0f)) \
X(colorOffset, glm::vec3, glm::vec3()) \
X(tint, glm::vec4, types::color::WHITE)
class Frame
{
public:
#define X(name, type, ...) type name = __VA_ARGS__;
MEMBERS
#undef X
#undef MEMBERS
bool isVisible{true};
bool isInterpolated{false};
float rotation{};
int duration{FRAME_DURATION_MIN};
int atFrame{-1};
int eventID{-1};
std::vector<int> soundIDs{};
glm::vec2 pivot{};
glm::vec2 crop{};
glm::vec2 position{};
glm::vec2 size{};
glm::vec2 scale{};
glm::vec3 colorOffset{};
glm::vec4 tint{types::color::WHITE};
Frame() = default;
Frame(tinyxml2::XMLElement*, Type);
@@ -52,8 +45,6 @@ namespace anm2ed::anm2
std::optional<bool> isInterpolated{};
std::optional<float> rotation{};
std::optional<int> duration{};
std::optional<int> atFrame{};
std::optional<int> eventID{};
std::optional<float> pivotX{};
std::optional<float> pivotY{};
std::optional<float> cropX{};