Refactor...
This commit is contained in:
426
src/anm2.h
426
src/anm2.h
@@ -1,266 +1,238 @@
|
||||
#pragma once
|
||||
|
||||
#include "resources.h"
|
||||
#include <filesystem>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <tinyxml2/tinyxml2.h>
|
||||
#include <vector>
|
||||
|
||||
#define ANM2_SCALE_CONVERT(x) ((float)x / 100.0f)
|
||||
#define ANM2_TINT_CONVERT(x) ((float)x / 255.0f)
|
||||
#include "texture.h"
|
||||
#include "types.h"
|
||||
|
||||
#define ANM2_FPS_MIN 0
|
||||
#define ANM2_FPS_DEFAULT 30
|
||||
#define ANM2_FPS_MAX 120
|
||||
#define ANM2_FRAME_NUM_MIN 1
|
||||
#define ANM2_FRAME_NUM_MAX 1000000
|
||||
#define ANM2_FRAME_DELAY_MIN 1
|
||||
#define ANM2_STRING_MAX 0xFF
|
||||
namespace anm2ed::anm2
|
||||
{
|
||||
constexpr auto FRAME_NUM_MIN = 1;
|
||||
constexpr auto FRAME_NUM_MAX = 100000000;
|
||||
constexpr auto FRAME_DELAY_MIN = 1;
|
||||
constexpr auto FRAME_DELAY_MAX = FRAME_NUM_MAX;
|
||||
constexpr auto FPS_MIN = 1;
|
||||
constexpr auto FPS_MAX = 120;
|
||||
|
||||
#define ANM2_EMPTY_ERROR "No path given for anm2"
|
||||
#define ANM2_READ_ERROR "Failed to read anm2 from file: {}"
|
||||
#define ANM2_PARSE_ERROR "Failed to parse anm2: {} ({})"
|
||||
#define ANM2_FRAME_PARSE_ERROR "Failed to parse frame: {} ({})"
|
||||
#define ANM2_ANIMATION_PARSE_ERROR "Failed to parse frame: {} ({})"
|
||||
#define ANM2_READ_INFO "Read anm2 from file: {}"
|
||||
#define ANM2_WRITE_ERROR "Failed to write anm2 to file: {}"
|
||||
#define ANM2_WRITE_INFO "Wrote anm2 to file: {}"
|
||||
#define ANM2_CREATED_ON_FORMAT "%d-%B-%Y %I:%M:%S %p"
|
||||
constexpr auto MERGED_STRING = "(Merged)";
|
||||
|
||||
#define ANM2_ANIMATION_DEFAULT "New Animation"
|
||||
#define ANM2_EXTENSION "anm2"
|
||||
#define ANM2_SPRITESHEET_EXTENSION "png"
|
||||
enum Type
|
||||
{
|
||||
NONE,
|
||||
ROOT,
|
||||
LAYER,
|
||||
NULL_,
|
||||
TRIGGER
|
||||
};
|
||||
|
||||
#define ANM2_ELEMENT_LIST \
|
||||
X(ANIMATED_ACTOR, "AnimatedActor") \
|
||||
X(INFO, "Info") \
|
||||
X(CONTENT, "Content") \
|
||||
X(SPRITESHEETS, "Spritesheets") \
|
||||
X(SPRITESHEET, "Spritesheet") \
|
||||
X(LAYERS, "Layers") \
|
||||
X(LAYER, "Layer") \
|
||||
X(NULLS, "Nulls") \
|
||||
X(NULL, "Null") \
|
||||
X(EVENTS, "Events") \
|
||||
X(EVENT, "Event") \
|
||||
X(ANIMATIONS, "Animations") \
|
||||
X(ANIMATION, "Animation") \
|
||||
X(ROOT_ANIMATION, "RootAnimation") \
|
||||
X(FRAME, "Frame") \
|
||||
X(LAYER_ANIMATIONS, "LayerAnimations") \
|
||||
X(LAYER_ANIMATION, "LayerAnimation") \
|
||||
X(NULL_ANIMATIONS, "NullAnimations") \
|
||||
X(NULL_ANIMATION, "NullAnimation") \
|
||||
X(TRIGGERS, "Triggers") \
|
||||
X(TRIGGER, "Trigger")
|
||||
class Reference
|
||||
{
|
||||
public:
|
||||
int animationIndex{-1};
|
||||
Type itemType{NONE};
|
||||
int itemID{-1};
|
||||
int frameIndex{-1};
|
||||
int frameTime{-1};
|
||||
|
||||
typedef enum {
|
||||
#define X(name, str) ANM2_ELEMENT_##name,
|
||||
ANM2_ELEMENT_LIST
|
||||
#undef X
|
||||
ANM2_ELEMENT_COUNT
|
||||
} Anm2Element;
|
||||
void previous_frame(int max = FRAME_NUM_MAX - 1);
|
||||
void next_frame(int max = FRAME_NUM_MAX - 1);
|
||||
auto operator<=>(const Reference&) const = default;
|
||||
};
|
||||
|
||||
const inline char* ANM2_ELEMENT_STRINGS[] = {
|
||||
#define X(name, str) str,
|
||||
ANM2_ELEMENT_LIST
|
||||
#undef X
|
||||
};
|
||||
class Info
|
||||
{
|
||||
public:
|
||||
std::string createdBy{"robot"};
|
||||
std::string createdOn{};
|
||||
int fps = 30;
|
||||
int version{};
|
||||
|
||||
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ELEMENT_STRING_TO_ENUM, Anm2Element, ANM2_ELEMENT_STRINGS, ANM2_ELEMENT_COUNT)
|
||||
Info();
|
||||
Info(tinyxml2::XMLElement* element);
|
||||
void serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent);
|
||||
};
|
||||
|
||||
#define ANM2_ATTRIBUTE_LIST \
|
||||
X(CREATED_BY, "CreatedBy") \
|
||||
X(CREATED_ON, "CreatedOn") \
|
||||
X(VERSION, "Version") \
|
||||
X(FPS, "Fps") \
|
||||
X(ID, "Id") \
|
||||
X(PATH, "Path") \
|
||||
X(NAME, "Name") \
|
||||
X(SPRITESHEET_ID, "SpritesheetId") \
|
||||
X(SHOW_RECT, "ShowRect") \
|
||||
X(DEFAULT_ANIMATION, "DefaultAnimation") \
|
||||
X(FRAME_NUM, "FrameNum") \
|
||||
X(LOOP, "Loop") \
|
||||
X(X_POSITION, "XPosition") \
|
||||
X(Y_POSITION, "YPosition") \
|
||||
X(X_PIVOT, "XPivot") \
|
||||
X(Y_PIVOT, "YPivot") \
|
||||
X(X_CROP, "XCrop") \
|
||||
X(Y_CROP, "YCrop") \
|
||||
X(WIDTH, "Width") \
|
||||
X(HEIGHT, "Height") \
|
||||
X(X_SCALE, "XScale") \
|
||||
X(Y_SCALE, "YScale") \
|
||||
X(DELAY, "Delay") \
|
||||
X(VISIBLE, "Visible") \
|
||||
X(RED_TINT, "RedTint") \
|
||||
X(GREEN_TINT, "GreenTint") \
|
||||
X(BLUE_TINT, "BlueTint") \
|
||||
X(ALPHA_TINT, "AlphaTint") \
|
||||
X(RED_OFFSET, "RedOffset") \
|
||||
X(GREEN_OFFSET, "GreenOffset") \
|
||||
X(BLUE_OFFSET, "BlueOffset") \
|
||||
X(ROTATION, "Rotation") \
|
||||
X(INTERPOLATED, "Interpolated") \
|
||||
X(LAYER_ID, "LayerId") \
|
||||
X(NULL_ID, "NullId") \
|
||||
X(EVENT_ID, "EventId") \
|
||||
X(AT_FRAME, "AtFrame")
|
||||
class Spritesheet
|
||||
{
|
||||
public:
|
||||
std::filesystem::path path{};
|
||||
texture::Texture texture;
|
||||
|
||||
typedef enum {
|
||||
#define X(name, str) ANM2_ATTRIBUTE_##name,
|
||||
ANM2_ATTRIBUTE_LIST
|
||||
#undef X
|
||||
ANM2_ATTRIBUTE_COUNT
|
||||
} Anm2Attribute;
|
||||
Spritesheet();
|
||||
Spritesheet(tinyxml2::XMLElement* element, int& id);
|
||||
Spritesheet(const std::string& directory, const std::string& path = {});
|
||||
bool save(const std::string& directory, const std::string& path = {});
|
||||
void serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent, int id);
|
||||
void reload(const std::string& directory);
|
||||
bool is_valid();
|
||||
};
|
||||
|
||||
static const char* ANM2_ATTRIBUTE_STRINGS[] = {
|
||||
#define X(name, str) str,
|
||||
ANM2_ATTRIBUTE_LIST
|
||||
#undef X
|
||||
};
|
||||
class Layer
|
||||
{
|
||||
public:
|
||||
std::string name{"New Layer"};
|
||||
int spritesheetID{};
|
||||
|
||||
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ATTRIBUTE_STRING_TO_ENUM, Anm2Attribute, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
|
||||
Layer();
|
||||
Layer(tinyxml2::XMLElement* element, int& id);
|
||||
void serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent, int id);
|
||||
};
|
||||
|
||||
enum Anm2Type { ANM2_NONE, ANM2_ROOT, ANM2_LAYER, ANM2_NULL, ANM2_TRIGGER, ANM2_COUNT };
|
||||
class Null
|
||||
{
|
||||
public:
|
||||
std::string name{"New Null"};
|
||||
bool isShowRect{};
|
||||
|
||||
struct Anm2Spritesheet {
|
||||
std::string path{};
|
||||
Texture texture;
|
||||
std::vector<uint8_t> pixels;
|
||||
Null();
|
||||
Null(tinyxml2::XMLElement* element, int& id);
|
||||
void serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent, int id);
|
||||
};
|
||||
|
||||
auto operator<=>(const Anm2Spritesheet&) const = default;
|
||||
};
|
||||
class Event
|
||||
{
|
||||
public:
|
||||
std::string name{"New Event"};
|
||||
|
||||
struct Anm2Layer {
|
||||
std::string name = "New Layer";
|
||||
int spritesheetID{};
|
||||
Event();
|
||||
Event(tinyxml2::XMLElement* element, int& id);
|
||||
void serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent, int id);
|
||||
};
|
||||
|
||||
auto operator<=>(const Anm2Layer&) const = default;
|
||||
};
|
||||
struct Content
|
||||
{
|
||||
std::map<int, Spritesheet> spritesheets{};
|
||||
std::map<int, Layer> layers{};
|
||||
std::map<int, Null> nulls{};
|
||||
std::map<int, Event> events{};
|
||||
|
||||
struct Anm2Null {
|
||||
std::string name = "New Null";
|
||||
bool isShowRect = false;
|
||||
Content();
|
||||
|
||||
auto operator<=>(const Anm2Null&) const = default;
|
||||
};
|
||||
void serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent);
|
||||
Content(tinyxml2::XMLElement* element);
|
||||
bool spritesheet_add(const std::string& directory, const std::string& path, int& id);
|
||||
void spritesheet_remove(int& id);
|
||||
std::set<int> spritesheets_unused();
|
||||
void layer_add(int& id);
|
||||
void null_add(int& id);
|
||||
void event_add(int& id);
|
||||
};
|
||||
|
||||
struct Anm2Event {
|
||||
std::string name = "New Event";
|
||||
#define MEMBERS \
|
||||
X(isVisible, bool, true) \
|
||||
X(isInterpolated, bool, false) \
|
||||
X(rotation, float, 0.0f) \
|
||||
X(delay, int, FRAME_DELAY_MIN) \
|
||||
X(atFrame, int, -1) \
|
||||
X(eventID, int, -1) \
|
||||
X(pivot, glm::vec2, {}) \
|
||||
X(crop, glm::vec2, {}) \
|
||||
X(position, glm::vec2, {}) \
|
||||
X(size, glm::vec2, {}) \
|
||||
X(scale, glm::vec2, glm::vec2(100.0f)) \
|
||||
X(offset, glm::vec3, types::color::TRANSPARENT) \
|
||||
X(tint, glm::vec4, types::color::WHITE)
|
||||
|
||||
auto operator<=>(const Anm2Event&) const = default;
|
||||
};
|
||||
|
||||
#define ANM2_FRAME_MEMBERS \
|
||||
X(isVisible, bool, true) \
|
||||
X(isInterpolated, bool, false) \
|
||||
X(rotation, float, 0.0f) \
|
||||
X(delay, int, ANM2_FRAME_DELAY_MIN) \
|
||||
X(atFrame, int, INDEX_NONE) \
|
||||
X(eventID, int, ID_NONE) \
|
||||
X(crop, vec2, {}) \
|
||||
X(pivot, vec2, {}) \
|
||||
X(position, vec2, {}) \
|
||||
X(size, vec2, {}) \
|
||||
X(scale, vec2, {100, 100}) \
|
||||
X(offsetRGB, vec3, COLOR_OFFSET_NONE) \
|
||||
X(tintRGBA, vec4, COLOR_OPAQUE)
|
||||
|
||||
struct Anm2Frame {
|
||||
class Frame
|
||||
{
|
||||
public:
|
||||
#define X(name, type, ...) type name = __VA_ARGS__;
|
||||
ANM2_FRAME_MEMBERS
|
||||
MEMBERS
|
||||
#undef X
|
||||
auto operator<=>(const Anm2Frame&) const = default;
|
||||
};
|
||||
|
||||
struct Anm2FrameChange {
|
||||
Frame();
|
||||
Frame(tinyxml2::XMLElement* element, Type type);
|
||||
void serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent, Type type);
|
||||
void shorten();
|
||||
void extend();
|
||||
};
|
||||
|
||||
struct FrameChange
|
||||
{
|
||||
#define X(name, type, ...) std::optional<type> name{};
|
||||
ANM2_FRAME_MEMBERS
|
||||
MEMBERS
|
||||
#undef X
|
||||
};
|
||||
};
|
||||
|
||||
struct Anm2Item {
|
||||
bool isVisible = true;
|
||||
std::vector<Anm2Frame> frames;
|
||||
#undef MEMBERS
|
||||
|
||||
auto operator<=>(const Anm2Item&) const = default;
|
||||
};
|
||||
class Item
|
||||
{
|
||||
public:
|
||||
std::vector<Frame> frames{};
|
||||
bool isVisible{true};
|
||||
|
||||
struct Anm2Animation {
|
||||
int frameNum = ANM2_FRAME_NUM_MIN;
|
||||
std::string name = ANM2_ANIMATION_DEFAULT;
|
||||
bool isLoop = true;
|
||||
Anm2Item rootAnimation;
|
||||
std::unordered_map<int, Anm2Item> layerAnimations;
|
||||
std::vector<int> layerOrder;
|
||||
std::map<int, Anm2Item> nullAnimations;
|
||||
Anm2Item triggers;
|
||||
Item();
|
||||
|
||||
auto operator<=>(const Anm2Animation&) const = default;
|
||||
};
|
||||
Item(tinyxml2::XMLElement* element, Type type, int* id = nullptr);
|
||||
void serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent, Type type, int id = -1);
|
||||
int length(Type type);
|
||||
Frame frame_generate(float time, Type type);
|
||||
};
|
||||
|
||||
struct Anm2 {
|
||||
std::string path{};
|
||||
std::string createdBy = "robot";
|
||||
std::string createdOn{};
|
||||
std::string defaultAnimation = ANM2_ANIMATION_DEFAULT;
|
||||
std::map<int, Anm2Spritesheet> spritesheets;
|
||||
std::map<int, Anm2Layer> layers;
|
||||
std::map<int, Anm2Null> nulls;
|
||||
std::map<int, Anm2Event> events;
|
||||
std::vector<Anm2Animation> animations;
|
||||
int fps = ANM2_FPS_DEFAULT;
|
||||
int version{};
|
||||
class Animation
|
||||
{
|
||||
public:
|
||||
std::string name{"New Animation"};
|
||||
int frameNum{FRAME_NUM_MIN};
|
||||
bool isLoop{true};
|
||||
Item rootAnimation;
|
||||
std::unordered_map<int, Item> layerAnimations{};
|
||||
std::vector<int> layerOrder{};
|
||||
std::map<int, Item> nullAnimations{};
|
||||
Item triggers;
|
||||
|
||||
auto operator<=>(const Anm2&) const = default;
|
||||
};
|
||||
Animation();
|
||||
Animation(tinyxml2::XMLElement* element);
|
||||
Item* item_get(Type type, int id = -1);
|
||||
void serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent);
|
||||
int length();
|
||||
};
|
||||
|
||||
struct Anm2Reference {
|
||||
int animationIndex = ID_NONE;
|
||||
Anm2Type itemType = ANM2_NONE;
|
||||
int itemID = ID_NONE;
|
||||
int frameIndex = INDEX_NONE;
|
||||
float time = VALUE_NONE;
|
||||
auto operator<=>(const Anm2Reference&) const = default;
|
||||
};
|
||||
struct Animations
|
||||
{
|
||||
std::string defaultAnimation{};
|
||||
std::vector<Animation> items{};
|
||||
|
||||
enum Anm2MergeType { ANM2_MERGE_APPEND, ANM2_MERGE_REPLACE, ANM2_MERGE_PREPEND, ANM2_MERGE_IGNORE };
|
||||
Animations();
|
||||
|
||||
enum Anm2ChangeType { ANM2_CHANGE_ADD, ANM2_CHANGE_SUBTRACT, ANM2_CHANGE_SET };
|
||||
Animations(tinyxml2::XMLElement* element);
|
||||
void serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent);
|
||||
int length();
|
||||
int merge(int target, std::set<int>& sources, types::merge::Type type, bool isDeleteAfter = true);
|
||||
};
|
||||
|
||||
enum OnionskinDrawOrder { ONIONSKIN_BELOW, ONIONSKIN_ABOVE };
|
||||
class Anm2
|
||||
{
|
||||
bool isValid{false};
|
||||
|
||||
Anm2Animation* anm2_animation_from_reference(Anm2* self, Anm2Reference reference);
|
||||
Anm2Frame* anm2_frame_add(Anm2* self, Anm2Frame* frame, Anm2Reference reference);
|
||||
Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference reference);
|
||||
Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference reference);
|
||||
bool anm2_animations_deserialize_from_xml(std::vector<Anm2Animation>& animations, const std::string& xml);
|
||||
bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures = true);
|
||||
bool anm2_frame_deserialize_from_xml(Anm2Frame* frame, const std::string& xml);
|
||||
bool anm2_serialize(Anm2* self, const std::string& path);
|
||||
int anm2_animation_add(Anm2* self, Anm2Animation* animation = nullptr, int index = INDEX_NONE);
|
||||
int anm2_animation_length_get(Anm2Animation* self);
|
||||
int anm2_frame_index_from_time(Anm2* self, Anm2Reference reference, float time);
|
||||
int anm2_layer_add(Anm2* self);
|
||||
int anm2_null_add(Anm2* self);
|
||||
vec4 anm2_animation_rect_get(Anm2* anm2, Anm2Reference reference, bool isRootTransform);
|
||||
void anm2_animation_layer_animation_add(Anm2Animation* animation, int id);
|
||||
void anm2_animation_layer_animation_remove(Anm2Animation* animation, int id);
|
||||
void anm2_animation_length_set(Anm2Animation* self);
|
||||
void anm2_animation_merge(Anm2* self, int animationID, std::set<int> mergeIndices, Anm2MergeType type);
|
||||
void anm2_animation_null_animation_add(Anm2Animation* animation, int id);
|
||||
void anm2_animation_null_animation_remove(Anm2Animation* animation, int id);
|
||||
void anm2_animations_remove(Anm2* self, const std::set<int> indices);
|
||||
void anm2_animation_serialize_to_string(Anm2Animation* animation, std::string* string);
|
||||
void anm2_frame_bake(Anm2* self, Anm2Reference reference, int interval, bool isRoundScale, bool isRoundRotation);
|
||||
void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, float time);
|
||||
void anm2_frame_remove(Anm2* self, Anm2Reference reference);
|
||||
void anm2_frame_serialize_to_string(Anm2Frame* frame, Anm2Type type, std::string* string);
|
||||
void anm2_free(Anm2* self);
|
||||
void anm2_generate_from_grid(Anm2* self, Anm2Reference reference, vec2 startPosition, vec2 size, vec2 pivot, int columns, int count, int delay);
|
||||
void anm2_item_frame_set(Anm2* self, Anm2Reference reference, const Anm2FrameChange& change, Anm2ChangeType changeType, int start, int count);
|
||||
void anm2_layer_remove(Anm2* self, int id);
|
||||
void anm2_new(Anm2* self);
|
||||
void anm2_null_remove(Anm2* self, int id);
|
||||
void anm2_scale(Anm2* self, float scale);
|
||||
void anm2_spritesheet_texture_pixels_download(Anm2* self);
|
||||
void anm2_spritesheet_texture_pixels_upload(Anm2* self);
|
||||
float anm2_time_from_reference(Anm2* self, Anm2Reference reference);
|
||||
public:
|
||||
Info info{};
|
||||
Content content{};
|
||||
Animations animations{};
|
||||
|
||||
Anm2();
|
||||
bool serialize(const std::string& path, std::string* errorString = nullptr);
|
||||
std::string to_string();
|
||||
Anm2(const std::string& path, std::string* errorString = nullptr);
|
||||
uint64_t hash();
|
||||
Animation* animation_get(Reference& reference);
|
||||
Item* item_get(Reference& reference);
|
||||
Frame* frame_get(Reference& reference);
|
||||
bool spritesheet_add(const std::string& directory, const std::string& path, int& id);
|
||||
Spritesheet* spritesheet_get(int id);
|
||||
void spritesheet_remove(int id);
|
||||
std::set<int> spritesheets_unused();
|
||||
void layer_add(int& id);
|
||||
void null_add(int& id);
|
||||
void event_add(int& id);
|
||||
std::set<int> events_unused();
|
||||
std::set<int> layers_unused();
|
||||
std::set<int> nulls_unused();
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user