Refactor...
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83
src/events.cpp
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83
src/events.cpp
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#include "events.h"
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#include <ranges>
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#include "imgui.h"
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using namespace anm2ed::document_manager;
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using namespace anm2ed::settings;
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using namespace anm2ed::resources;
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using namespace anm2ed::types;
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namespace anm2ed::events
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{
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void Events::update(DocumentManager& manager, Settings& settings, Resources& resources)
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{
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if (ImGui::Begin("Events", &settings.windowIsEvents))
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{
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auto document = manager.get();
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anm2::Anm2& anm2 = document->anm2;
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auto& selection = document->selectedEvents;
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storage.UserData = &selection;
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storage.AdapterSetItemSelected = imgui::external_storage_set;
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auto childSize = imgui::size_with_footer_get();
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if (ImGui::BeginChild("##Events Child", childSize, true))
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{
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ImGuiMultiSelectIO* io =
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ImGui::BeginMultiSelect(ImGuiMultiSelectFlags_ClearOnEscape, selection.size(), anm2.content.events.size());
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storage.ApplyRequests(io);
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for (auto& [id, event] : anm2.content.events)
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{
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auto isSelected = selection.contains(id);
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ImGui::PushID(id);
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ImGui::SetNextItemSelectionUserData(id);
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imgui::selectable_input_text(event.name, std::format("###Document #{} Event #{}", manager.selected, id),
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event.name, isSelected);
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if (ImGui::BeginItemTooltip())
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{
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ImGui::PushFont(resources.fonts[font::BOLD].get(), font::SIZE);
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ImGui::TextUnformatted(event.name.c_str());
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ImGui::PopFont();
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ImGui::EndTooltip();
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}
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ImGui::PopID();
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}
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io = ImGui::EndMultiSelect();
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storage.ApplyRequests(io);
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}
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ImGui::EndChild();
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auto widgetSize = imgui::widget_size_with_row_get(2);
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imgui::shortcut(settings.shortcutAdd, true);
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if (ImGui::Button("Add", widgetSize))
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{
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int id{};
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anm2.event_add(id);
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selection = {id};
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}
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imgui::set_item_tooltip_shortcut("Add an event.", settings.shortcutAdd);
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ImGui::SameLine();
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std::set<int> unusedEventIDs = anm2.events_unused();
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imgui::shortcut(settings.shortcutRemove, true);
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ImGui::BeginDisabled(unusedEventIDs.empty());
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{
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if (ImGui::Button("Remove Unused", widgetSize))
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for (auto& id : unusedEventIDs)
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anm2.content.layers.erase(id);
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}
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ImGui::EndDisabled();
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imgui::set_item_tooltip_shortcut("Remove unused events (i.e., ones not used by any trigger in any animation.)",
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settings.shortcutRemove);
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}
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ImGui::End();
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}
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}
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