Add inset on layers for animations to avoid bleed; change GL settings to avoid stretching pixels if crop larger than texture size

This commit is contained in:
2025-11-17 03:15:34 -05:00
parent b207a78a1f
commit 61e38a1482
2 changed files with 12 additions and 5 deletions
+2 -2
View File
@@ -43,8 +43,8 @@ namespace anm2ed::resource
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);