Big refactor, shuffling a lot of files around
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#include "layer.h"
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#include "xml_.h"
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using namespace anm2ed::util;
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using namespace tinyxml2;
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namespace anm2ed::anm2
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{
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Layer::Layer(XMLElement* element, int& id)
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{
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if (!element) return;
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element->QueryIntAttribute("Id", &id);
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xml::query_string_attribute(element, "Name", &name);
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element->QueryIntAttribute("SpritesheetId", &spritesheetID);
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}
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XMLElement* Layer::to_element(XMLDocument& document, int id)
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{
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auto element = document.NewElement("Layer");
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element->SetAttribute("Id", id);
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element->SetAttribute("Name", name.c_str());
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element->SetAttribute("SpritesheetId", spritesheetID);
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return element;
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}
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void Layer::serialize(XMLDocument& document, XMLElement* parent, int id)
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{
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parent->InsertEndChild(to_element(document, id));
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}
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std::string Layer::to_string(int id)
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{
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XMLDocument document{};
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document.InsertEndChild(to_element(document, id));
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return xml::document_to_string(document);
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}
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}
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