Big refactor, shuffling a lot of files around

This commit is contained in:
2025-11-01 19:51:19 -04:00
parent 99b7d9f49d
commit 62cd94ca78
125 changed files with 4073 additions and 3011 deletions
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#include "spritesheet.h"
#include "filesystem_.h"
#include "string_.h"
#include "xml_.h"
using namespace anm2ed::resource;
using namespace anm2ed::util;
using namespace tinyxml2;
namespace anm2ed::anm2
{
Spritesheet::Spritesheet(XMLElement* element, int& id)
{
if (!element) return;
element->QueryIntAttribute("Id", &id);
xml::query_path_attribute(element, "Path", &path);
// Spritesheet paths from Isaac Rebirth are made with the assumption that paths are case-insensitive
// However when using the resource dumper, the spritesheet paths are all lowercase (on Linux anyway)
// This will handle this case and make the paths OS-agnostic
this->path = string::backslash_replace_to_lower(this->path);
texture = Texture(path);
}
Spritesheet::Spritesheet(const std::string& directory, const std::string& path)
{
filesystem::WorkingDirectory workingDirectory(directory);
this->path = !path.empty() ? std::filesystem::relative(path).string() : this->path.string();
this->path = string::backslash_replace_to_lower(this->path);
texture = Texture(this->path);
}
XMLElement* Spritesheet::to_element(XMLDocument& document, int id)
{
auto element = document.NewElement("Spritesheet");
element->SetAttribute("Id", id);
element->SetAttribute("Path", path.c_str());
return element;
}
void Spritesheet::serialize(XMLDocument& document, XMLElement* parent, int id)
{
parent->InsertEndChild(to_element(document, id));
}
std::string Spritesheet::to_string(int id)
{
XMLDocument document{};
document.InsertEndChild(to_element(document, id));
return xml::document_to_string(document);
}
bool Spritesheet::save(const std::string& directory, const std::string& path)
{
filesystem::WorkingDirectory workingDirectory(directory);
this->path = !path.empty() ? std::filesystem::relative(path).string() : this->path.string();
return texture.write_png(this->path);
}
void Spritesheet::reload(const std::string& directory)
{
*this = Spritesheet(directory, this->path);
}
bool Spritesheet::is_valid()
{
return texture.is_valid();
}
}