Big refactor, shuffling a lot of files around
This commit is contained in:
230
src/imgui/window/spritesheet_editor.cpp
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230
src/imgui/window/spritesheet_editor.cpp
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#include "spritesheet_editor.h"
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#include "math_.h"
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#include "tool.h"
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#include "types.h"
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using namespace anm2ed::canvas;
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using namespace anm2ed::types;
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using namespace anm2ed::resource;
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using namespace anm2ed::util;
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using namespace glm;
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namespace anm2ed::imgui
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{
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constexpr auto PIVOT_COLOR = color::PINK;
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SpritesheetEditor::SpritesheetEditor() : Canvas(vec2())
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{
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}
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void SpritesheetEditor::update(Manager& manager, Settings& settings, Resources& resources)
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{
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auto& document = *manager.get();
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auto& anm2 = document.anm2;
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auto& reference = document.reference;
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auto& referenceSpritesheet = document.referenceSpritesheet;
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auto& pan = document.editorPan;
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auto& zoom = document.editorZoom;
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auto& backgroundColor = settings.editorBackgroundColor;
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auto& gridColor = settings.editorGridColor;
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auto& gridSize = settings.editorGridSize;
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auto& gridOffset = settings.editorGridOffset;
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auto& isGrid = settings.editorIsGrid;
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auto& zoomStep = settings.viewZoomStep;
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auto& isBorder = settings.editorIsBorder;
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auto spritesheet = document.spritesheet_get();
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auto& tool = settings.tool;
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auto& shaderGrid = resources.shaders[shader::GRID];
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auto& shaderTexture = resources.shaders[shader::TEXTURE];
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auto& dashedShader = resources.shaders[shader::DASHED];
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if (ImGui::Begin("Spritesheet Editor", &settings.windowIsSpritesheetEditor))
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{
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auto childSize = ImVec2(imgui::row_widget_width_get(3),
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(ImGui::GetTextLineHeightWithSpacing() * 4) + (ImGui::GetStyle().WindowPadding.y * 2));
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if (ImGui::BeginChild("##Grid Child", childSize, true, ImGuiWindowFlags_HorizontalScrollbar))
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{
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ImGui::Checkbox("Grid", &isGrid);
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ImGui::SameLine();
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ImGui::ColorEdit4("Color", value_ptr(gridColor), ImGuiColorEditFlags_NoInputs);
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ImGui::InputInt2("Size", value_ptr(gridSize));
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ImGui::InputInt2("Offset", value_ptr(gridOffset));
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}
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ImGui::EndChild();
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ImGui::SameLine();
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if (ImGui::BeginChild("##View Child", childSize, true, ImGuiWindowFlags_HorizontalScrollbar))
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{
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ImGui::InputFloat("Zoom", &zoom, zoomStep, zoomStep, "%.0f%%");
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auto widgetSize = ImVec2(imgui::row_widget_width_get(2), 0);
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imgui::shortcut(settings.shortcutCenterView);
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if (ImGui::Button("Center View", widgetSize)) pan = -size * 0.5f;
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imgui::set_item_tooltip_shortcut("Centers the view.", settings.shortcutCenterView);
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ImGui::SameLine();
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imgui::shortcut(settings.shortcutFit);
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if (ImGui::Button("Fit", widgetSize))
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if (spritesheet) set_to_rect(zoom, pan, {0, 0, spritesheet->texture.size.x, spritesheet->texture.size.y});
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imgui::set_item_tooltip_shortcut("Set the view to match the extent of the spritesheet.", settings.shortcutFit);
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ImGui::TextUnformatted(std::format(POSITION_FORMAT, (int)mousePos.x, (int)mousePos.y).c_str());
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}
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ImGui::EndChild();
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ImGui::SameLine();
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if (ImGui::BeginChild("##Background Child", childSize, true, ImGuiWindowFlags_HorizontalScrollbar))
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{
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ImGui::ColorEdit4("Background", value_ptr(backgroundColor), ImGuiColorEditFlags_NoInputs);
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ImGui::Checkbox("Border", &isBorder);
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}
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ImGui::EndChild();
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auto cursorScreenPos = ImGui::GetCursorScreenPos();
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size_set(to_vec2(ImGui::GetContentRegionAvail()));
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bind();
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viewport_set();
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clear(backgroundColor);
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auto frame = document.frame_get();
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if (spritesheet && spritesheet->texture.is_valid())
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{
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auto& texture = spritesheet->texture;
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auto transform = transform_get(zoom, pan);
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auto spritesheetModel = math::quad_model_get(texture.size);
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auto spritesheetTransform = transform * spritesheetModel;
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texture_render(shaderTexture, texture.id, spritesheetTransform);
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if (isBorder) rect_render(dashedShader, spritesheetTransform, spritesheetModel);
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if (frame && reference.itemID > -1 &&
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anm2.content.layers.at(reference.itemID).spritesheetID == referenceSpritesheet)
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{
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auto cropModel = math::quad_model_get(frame->size, frame->crop);
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auto cropTransform = transform * cropModel;
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rect_render(dashedShader, cropTransform, cropModel, color::RED);
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auto pivotTransform =
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transform * math::quad_model_get(canvas::PIVOT_SIZE, frame->crop + frame->pivot, PIVOT_SIZE * 0.5f);
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texture_render(shaderTexture, resources.icons[icon::PIVOT].id, pivotTransform, PIVOT_COLOR);
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}
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}
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if (isGrid) grid_render(shaderGrid, zoom, pan, gridSize, gridOffset, gridColor);
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unbind();
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ImGui::Image(texture, to_imvec2(size));
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if (ImGui::IsItemHovered())
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{
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ImGui::SetKeyboardFocusHere(-1);
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previousMousePos = mousePos;
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mousePos = position_translate(zoom, pan, to_vec2(ImGui::GetMousePos()) - to_vec2(cursorScreenPos));
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auto isMouseClicked = ImGui::IsMouseClicked(ImGuiMouseButton_Left);
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auto isMouseDown = ImGui::IsMouseDown(ImGuiMouseButton_Left);
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auto isMouseMiddleDown = ImGui::IsMouseDown(ImGuiMouseButton_Middle);
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auto mouseDelta = to_ivec2(ImGui::GetIO().MouseDelta);
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auto mouseWheel = ImGui::GetIO().MouseWheel;
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auto& toolColor = settings.toolColor;
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auto isZoomIn = imgui::chord_repeating(imgui::string_to_chord(settings.shortcutZoomIn));
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auto isZoomOut = imgui::chord_repeating(imgui::string_to_chord(settings.shortcutZoomOut));
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auto isLeft = imgui::chord_repeating(ImGuiKey_LeftArrow);
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auto isRight = imgui::chord_repeating(ImGuiKey_RightArrow);
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auto isUp = imgui::chord_repeating(ImGuiKey_UpArrow);
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auto isDown = imgui::chord_repeating(ImGuiKey_DownArrow);
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auto isMod = ImGui::IsKeyDown(ImGuiMod_Shift);
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auto step = isMod ? canvas::STEP_FAST : canvas::STEP;
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auto useTool = tool;
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auto isMouseClick = ImGui::IsMouseClicked(ImGuiMouseButton_Left);
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auto isMouseReleased = ImGui::IsMouseReleased(ImGuiMouseButton_Left);
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auto isLeftPressed = ImGui::IsKeyPressed(ImGuiKey_LeftArrow, false);
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auto isRightPressed = ImGui::IsKeyPressed(ImGuiKey_RightArrow, false);
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auto isUpPressed = ImGui::IsKeyPressed(ImGuiKey_UpArrow, false);
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auto isDownPressed = ImGui::IsKeyPressed(ImGuiKey_DownArrow, false);
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auto isLeftReleased = ImGui::IsKeyReleased(ImGuiKey_LeftArrow);
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auto isRightReleased = ImGui::IsKeyReleased(ImGuiKey_RightArrow);
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auto isUpReleased = ImGui::IsKeyReleased(ImGuiKey_UpArrow);
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auto isDownReleased = ImGui::IsKeyReleased(ImGuiKey_DownArrow);
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auto frame = document.frame_get();
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auto isKeyPressed = isLeftPressed || isRightPressed || isUpPressed || isDownPressed;
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auto isKeyReleased = isLeftReleased || isRightReleased || isUpReleased || isDownReleased;
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auto isBegin = isMouseClick || isKeyPressed;
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auto isEnd = isMouseReleased || isKeyReleased;
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if (isMouseMiddleDown) useTool = tool::PAN;
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ImGui::SetMouseCursor(tool::INFO[useTool].cursor);
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switch (useTool)
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{
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case tool::PAN:
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if (isMouseDown || isMouseMiddleDown) pan += mouseDelta;
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break;
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case tool::MOVE:
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if (!frame) break;
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if (isBegin) document.snapshot("Frame Pivot");
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if (isMouseDown) frame->pivot = ivec2(mousePos - frame->crop);
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if (isLeft) frame->pivot.x -= step;
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if (isRight) frame->pivot.x += step;
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if (isUp) frame->pivot.y -= step;
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if (isDown) frame->pivot.y += step;
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if (isEnd) document.change(Document::FRAMES);
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break;
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case tool::CROP:
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if (!frame) break;
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if (isBegin) document.snapshot(isMod ? "Frame Size" : "Frame Crop");
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if (isMouseClicked) frame->crop = ivec2(mousePos);
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if (isMouseDown) frame->size = ivec2(mousePos - frame->crop);
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if (isLeft) isMod ? frame->size.x -= step : frame->crop.x -= step;
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if (isRight) isMod ? frame->size.x += step : frame->crop.x += step;
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if (isUp) isMod ? frame->size.y -= step : frame->crop.y -= step;
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if (isDown) isMod ? frame->size.y += step : frame->crop.y += step;
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if (isEnd) document.change(Document::FRAMES);
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break;
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case tool::DRAW:
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case tool::ERASE:
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{
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if (!spritesheet) break;
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auto color = tool == tool::DRAW ? toolColor : vec4();
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if (isMouseClicked) document.snapshot(tool == tool::DRAW ? "Draw" : "Erase");
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if (isMouseDown) spritesheet->texture.pixel_line(ivec2(previousMousePos), ivec2(mousePos), color);
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if (isMouseReleased) document.change(Document::FRAMES);
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break;
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}
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case tool::COLOR_PICKER:
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{
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if (isMouseDown)
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{
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auto position = to_vec2(ImGui::GetMousePos());
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toolColor = pixel_read(position, {settings.windowSize.x, settings.windowSize.y});
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if (ImGui::BeginTooltip())
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{
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ImGui::ColorButton("##Color Picker Button", to_imvec4(toolColor));
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ImGui::EndTooltip();
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}
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}
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break;
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}
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default:
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break;
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}
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if (mouseWheel != 0 || isZoomIn || isZoomOut)
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zoom_set(zoom, pan, mousePos, (mouseWheel > 0 || isZoomIn) ? zoomStep : -zoomStep);
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}
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}
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ImGui::End();
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}
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}
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