Big refactor, shuffling a lot of files around

This commit is contained in:
2025-11-01 19:51:19 -04:00
parent 99b7d9f49d
commit 62cd94ca78
125 changed files with 4073 additions and 3011 deletions

197
src/resource/texture.cpp Normal file
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#include "texture.h"
#include <lunasvg.h>
#include <memory>
#include <utility>
#if defined(__clang__) || defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wunused-function"
#endif
#define STBI_ONLY_PNG
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image_write.h>
#if defined(__clang__) || defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#include "math_.h"
using namespace anm2ed::resource::texture;
using namespace anm2ed::util::math;
using namespace glm;
namespace anm2ed::resource
{
bool Texture::is_valid()
{
return id != 0;
}
size_t Texture::pixel_size_get()
{
return size.x * size.y * CHANNELS;
}
void Texture::upload(const uint8_t* data)
{
if (!data || size.x <= 0 || size.y <= 0) return;
if (!is_valid()) glGenTextures(1, &id);
pixels.assign(data, data + pixel_size_get());
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.x, size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}
Texture::Texture() = default;
Texture::~Texture()
{
if (is_valid()) glDeleteTextures(1, &id);
}
Texture::Texture(const Texture& other)
{
*this = other;
}
Texture::Texture(Texture&& other)
{
*this = std::move(other);
}
Texture& Texture::operator=(const Texture& other) // Copy
{
if (this != &other)
{
if (is_valid()) glDeleteTextures(1, &id);
size = other.size;
filter = other.filter;
channels = other.channels;
pixels = other.pixels;
upload(pixels.data());
}
return *this;
}
Texture& Texture::operator=(Texture&& other) // Move
{
if (this != &other)
{
if (is_valid()) glDeleteTextures(1, &id);
id = other.id;
size = other.size;
filter = other.filter;
channels = other.channels;
pixels = std::move(other.pixels);
other.id = 0;
}
return *this;
}
Texture::Texture(const char* svgData, size_t svgDataLength, ivec2 svgSize)
{
if (!svgData) return;
const std::unique_ptr<lunasvg::Document> document = lunasvg::Document::loadFromData(svgData, svgDataLength);
if (!document) return;
const lunasvg::Bitmap bitmap = document->renderToBitmap(svgSize.x, svgSize.y, 0);
if (bitmap.width() == 0 || bitmap.height() == 0) return;
size = svgSize;
filter = GL_LINEAR;
upload(bitmap.data());
}
Texture::Texture(const uint8_t* data, ivec2 size)
{
this->size = size;
upload(data);
}
Texture::Texture(const std::string& pngPath)
{
if (const uint8_t* data = stbi_load(pngPath.c_str(), &size.x, &size.y, nullptr, CHANNELS); data)
{
upload(data);
stbi_image_free((void*)data);
}
}
bool Texture::write_png(const std::string& path)
{
return stbi_write_png(path.c_str(), size.x, size.y, CHANNELS, this->pixels.data(), size.x * CHANNELS);
}
void Texture::pixel_set(ivec2 position, vec4 color)
{
if (position.x < 0 || position.y < 0 || position.x >= size.x || position.y >= size.y) return;
uint8 rgba8[4] = {(uint8)float_to_uint8(color.r), (uint8)float_to_uint8(color.g), (uint8)float_to_uint8(color.b),
(uint8)float_to_uint8(color.a)};
if (is_valid())
{
glBindTexture(GL_TEXTURE_2D, id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(GL_TEXTURE_2D, 0, position.x, position.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgba8);
glBindTexture(GL_TEXTURE_2D, 0);
}
if (pixels.size() == pixel_size_get())
{
size_t idx = (position.y * size.x + position.x) * CHANNELS;
memcpy(&pixels[idx], rgba8, 4);
}
}
void Texture::pixel_line(ivec2 start, ivec2 end, vec4 color)
{
auto plot = [&](ivec2 pos) { pixel_set(pos, color); };
int x0 = start.x;
int y0 = start.y;
int x1 = end.x;
int y1 = end.y;
int dx = std::abs(x1 - x0);
int dy = -std::abs(y1 - y0);
int sx = x0 < x1 ? 1 : -1;
int sy = y0 < y1 ? 1 : -1;
int err = dx + dy;
while (true)
{
plot({x0, y0});
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * err;
if (e2 >= dy)
{
err += dy;
x0 += sx;
}
if (e2 <= dx)
{
err += dx;
y0 += sy;
}
}
}
}