Big refactor, shuffling a lot of files around

This commit is contained in:
2025-11-01 19:51:19 -04:00
parent 99b7d9f49d
commit 62cd94ca78
125 changed files with 4073 additions and 3011 deletions

44
src/util/math_.h Normal file
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#pragma once
#include <array>
#include <glm/glm/mat4x4.hpp>
namespace anm2ed::util::math
{
template <typename T> constexpr T percent_to_unit(T value)
{
return value / 100.0f;
}
template <typename T> constexpr T unit_to_percent(T value)
{
return value * 100.0f;
}
constexpr float uint8_to_float(int value)
{
return (float)(value / 255.0f);
}
constexpr int float_to_uint8(float value)
{
return (int)(value * 255);
}
constexpr std::array<float, 16> uv_vertices_get(glm::vec2 uvMin, glm::vec2 uvMax)
{
return {0.0f, 0.0f, uvMin.x, uvMin.y, 1.0f, 0.0f, uvMax.x, uvMin.y,
1.0f, 1.0f, uvMax.x, uvMax.y, 0.0f, 1.0f, uvMin.x, uvMax.y};
}
float round_nearest_multiple(float, float);
int float_decimals_needed(float);
const char* float_format_get(float);
const char* vec2_format_get(glm::vec2&);
glm::mat4 quad_model_get(glm::vec2 = {}, glm::vec2 = {}, glm::vec2 = {}, glm::vec2 = glm::vec2(1.0f), float = {});
glm::mat4 quad_model_parent_get(glm::vec2 = {}, glm::vec2 = {}, glm::vec2 = glm::vec2(1.0f), float = {});
}