Mega Region Update.
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@@ -6,6 +6,7 @@
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#include <glm/glm.hpp>
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#include "anm2/anm2_type.h"
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#include "origin.h"
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#include "render.h"
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#include "strings.h"
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#include "types.h"
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@@ -60,6 +61,7 @@ namespace anm2ed
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X(FILE_IS_AUTOSAVE, fileIsAutosave, STRING_UNDEFINED, BOOL, true) \
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X(FILE_IS_WARN_OVERWRITE, fileIsWarnOverwrite, STRING_UNDEFINED, BOOL, true) \
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X(FILE_SNAPSHOT_STACK_SIZE, fileSnapshotStackSize, STRING_UNDEFINED, INT, 50) \
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X(FILE_COMPATIBILITY, fileCompatibility, STRING_UNDEFINED, INT, anm2::ANM2ED) \
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\
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X(KEYBOARD_REPEAT_DELAY, keyboardRepeatDelay, STRING_UNDEFINED, FLOAT, 0.300f) \
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X(KEYBOARD_REPEAT_RATE, keyboardRepeatRate, STRING_UNDEFINED, FLOAT, 0.050f) \
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@@ -150,6 +152,9 @@ namespace anm2ed
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\
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X(MERGE_TYPE, mergeType, STRING_UNDEFINED, INT, 0) \
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X(MERGE_IS_DELETE_ANIMATIONS_AFTER, mergeIsDeleteAnimationsAfter, STRING_UNDEFINED, BOOL, false) \
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X(MERGE_SPRITESHEETS_ORIGIN, mergeSpritesheetsOrigin, STRING_UNDEFINED, INT, anm2::APPEND_RIGHT) \
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X(MERGE_SPRITESHEETS_IS_MAKE_REGIONS, mergeSpritesheetsIsMakeRegions, STRING_UNDEFINED, BOOL, true) \
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X(MERGE_SPRITESHEETS_REGION_ORIGIN, mergeSpritesheetsRegionOrigin, STRING_UNDEFINED, INT, origin::TOP_LEFT) \
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\
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X(BAKE_INTERVAL, bakeInterval, STRING_UNDEFINED, INT, 1) \
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X(BAKE_IS_ROUND_SCALE, bakeIsRoundScale, STRING_UNDEFINED, BOOL, true) \
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@@ -202,6 +207,8 @@ namespace anm2ed
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X(SHORTCUT_RENAME, shortcutRename, SHORTCUT_STRING_RENAME, STRING, "F2") \
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X(SHORTCUT_DEFAULT, shortcutDefault, SHORTCUT_STRING_DEFAULT, STRING, "Home") \
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X(SHORTCUT_MERGE, shortcutMerge, SHORTCUT_STRING_MERGE, STRING, "Ctrl+E") \
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X(SHORTCUT_CONFIRM, shortcutConfirm, SHORTCUT_STRING_CONFIRM, STRING, "Enter") \
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X(SHORTCUT_CANCEL, shortcutCancel, SHORTCUT_STRING_CANCEL, STRING, "Escape") \
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/* Tools */ \
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X(SHORTCUT_PAN, shortcutPan, SHORTCUT_STRING_PAN, STRING, "P") \
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X(SHORTCUT_MOVE, shortcutMove, SHORTCUT_STRING_MOVE, STRING, "V") \
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@@ -238,7 +245,7 @@ namespace anm2ed
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/* Symbol / Name / String / Type / Default */ \
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X(WINDOW_ANIMATIONS, windowIsAnimations, LABEL_ANIMATIONS_WINDOW, BOOL, true) \
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X(WINDOW_ANIMATION_PREVIEW, windowIsAnimationPreview, LABEL_ANIMATION_PREVIEW_WINDOW, BOOL, true) \
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X(WINDOW_REGIONS, windowIsRegions, LABEL_REGIONS_WINDOW, BOOL, true) \
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X(WINDOW_REGIONS, windowIsRegions, LABEL_REGIONS_WINDOW, BOOL, true) \
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X(WINDOW_EVENTS, windowIsEvents, LABEL_EVENTS_WINDOW, BOOL, true) \
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X(WINDOW_FRAME_PROPERTIES, windowIsFrameProperties, LABEL_FRAME_PROPERTIES_WINDOW, BOOL, true) \
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X(WINDOW_LAYERS, windowIsLayers, LABEL_LAYERS_WINDOW, BOOL, true) \
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