Canvas size fix

This commit is contained in:
2025-08-15 13:52:46 -04:00
parent 28c0de1848
commit 67d36df971
4 changed files with 25 additions and 25 deletions

View File

@@ -7,11 +7,12 @@ static void _canvas_texture_free(Canvas* self)
if (self->texture != 0) glDeleteTextures(1, &self->texture);
}
static void _canvas_texture_init(Canvas* self, const vec2& size)
static void _canvas_texture_init(Canvas* self, const ivec2& size)
{
_canvas_texture_free(self);
self->size = size;
self->previousSize = size;
glGenFramebuffers(1, &self->fbo);
@@ -19,7 +20,7 @@ static void _canvas_texture_init(Canvas* self, const vec2& size)
glGenTextures(1, &self->texture);
glBindTexture(GL_TEXTURE_2D, self->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (s32)self->size.x, (s32)self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self->size.x, self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -27,13 +28,13 @@ static void _canvas_texture_init(Canvas* self, const vec2& size)
glGenRenderbuffers(1, &self->rbo);
glBindRenderbuffer(GL_RENDERBUFFER, self->rbo);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, (s32)self->size.x, (s32)self->size.y);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, self->size.x, self->size.y);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, self->rbo);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void canvas_init(Canvas* self, const vec2& size)
void canvas_init(Canvas* self, const ivec2& size)
{
// Axis
glGenVertexArrays(1, &self->axisVAO);
@@ -109,8 +110,9 @@ void canvas_init(Canvas* self, const vec2& size)
mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin)
{
f32 zoomFactor = PERCENT_TO_UNIT(zoom);
mat4 projection = glm::ortho(0.0f, self->size.x, 0.0f, self->size.y, -1.0f, 1.0f);
mat4 projection = glm::ortho(0.0f, (f32)self->size.x, 0.0f, (f32)self->size.y, -1.0f, 1.0f);
mat4 view = mat4{1.0f};
vec2 size = vec2(self->size.x, self->size.y);
switch (origin)
{
@@ -118,7 +120,7 @@ mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin)
view = glm::translate(view, vec3(pan, 0.0f));
break;
default:
view = glm::translate(view, vec3((self->size * 0.5f) + pan, 0.0f));
view = glm::translate(view, vec3((size * 0.5f) + pan, 0.0f));
break;
}
@@ -140,13 +142,8 @@ void canvas_viewport_set(Canvas* self)
void canvas_texture_set(Canvas* self)
{
static vec2 previousSize = {-1, -1};
if (previousSize != self->size)
{
if (self->previousSize != self->size)
_canvas_texture_init(self, self->size);
previousSize = self->size;
}
}
void canvas_grid_draw(Canvas* self, GLuint& shader, mat4& transform, ivec2& size, ivec2& offset, vec4& color)