Canvas size fix
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@@ -29,7 +29,7 @@ void preview_tick(Preview* self)
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{
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if (self->isRender)
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{
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vec2& size = self->canvas.size;
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ivec2& size = self->canvas.size;
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u32 framebufferPixelCount = size.x * size.y * TEXTURE_CHANNELS;
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std::vector<u8> framebufferPixels(framebufferPixelCount);
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Texture frameTexture;
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