Canvas size fix

This commit is contained in:
2025-08-15 13:52:46 -04:00
parent 28c0de1848
commit 67d36df971
4 changed files with 25 additions and 25 deletions

View File

@@ -7,11 +7,12 @@ static void _canvas_texture_free(Canvas* self)
if (self->texture != 0) glDeleteTextures(1, &self->texture);
}
static void _canvas_texture_init(Canvas* self, const vec2& size)
static void _canvas_texture_init(Canvas* self, const ivec2& size)
{
_canvas_texture_free(self);
self->size = size;
self->previousSize = size;
glGenFramebuffers(1, &self->fbo);
@@ -19,7 +20,7 @@ static void _canvas_texture_init(Canvas* self, const vec2& size)
glGenTextures(1, &self->texture);
glBindTexture(GL_TEXTURE_2D, self->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (s32)self->size.x, (s32)self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self->size.x, self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -27,13 +28,13 @@ static void _canvas_texture_init(Canvas* self, const vec2& size)
glGenRenderbuffers(1, &self->rbo);
glBindRenderbuffer(GL_RENDERBUFFER, self->rbo);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, (s32)self->size.x, (s32)self->size.y);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, self->size.x, self->size.y);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, self->rbo);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void canvas_init(Canvas* self, const vec2& size)
void canvas_init(Canvas* self, const ivec2& size)
{
// Axis
glGenVertexArrays(1, &self->axisVAO);
@@ -109,8 +110,9 @@ void canvas_init(Canvas* self, const vec2& size)
mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin)
{
f32 zoomFactor = PERCENT_TO_UNIT(zoom);
mat4 projection = glm::ortho(0.0f, self->size.x, 0.0f, self->size.y, -1.0f, 1.0f);
mat4 projection = glm::ortho(0.0f, (f32)self->size.x, 0.0f, (f32)self->size.y, -1.0f, 1.0f);
mat4 view = mat4{1.0f};
vec2 size = vec2(self->size.x, self->size.y);
switch (origin)
{
@@ -118,7 +120,7 @@ mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin)
view = glm::translate(view, vec3(pan, 0.0f));
break;
default:
view = glm::translate(view, vec3((self->size * 0.5f) + pan, 0.0f));
view = glm::translate(view, vec3((size * 0.5f) + pan, 0.0f));
break;
}
@@ -140,13 +142,8 @@ void canvas_viewport_set(Canvas* self)
void canvas_texture_set(Canvas* self)
{
static vec2 previousSize = {-1, -1};
if (previousSize != self->size)
{
if (self->previousSize != self->size)
_canvas_texture_init(self, self->size);
previousSize = self->size;
}
}
void canvas_grid_draw(Canvas* self, GLuint& shader, mat4& transform, ivec2& size, ivec2& offset, vec4& color)

View File

@@ -12,7 +12,6 @@
#define CANVAS_GRID_DEFAULT 32
#define CANVAS_LINE_LENGTH (FLT_MAX * 0.001f)
static const vec2 CANVAS_GRID_SIZE = {3200, 1600};
static const vec2 CANVAS_PIVOT_SIZE = {8, 8};
static const vec2 CANVAS_SCALE_DEFAULT = {1.0f, 1.0f};
@@ -45,10 +44,11 @@ struct Canvas
GLuint textureEBO{};
GLuint textureVAO{};
GLuint textureVBO{};
vec2 size{};
ivec2 size{};
ivec2 previousSize{};
};
void canvas_init(Canvas* self, const vec2& size);
void canvas_init(Canvas* self, const ivec2& size);
mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin);
void canvas_clear(vec4& color);
void canvas_bind(Canvas* self);

View File

@@ -2069,14 +2069,15 @@ static void _imgui_animation_preview(Imgui* self)
static s32& tool = self->settings->tool;
static f32& zoom = self->settings->previewZoom;
static vec2& pan = self->settings->previewPan;
static vec2& size = self->preview->canvas.size;
static ivec2& size = self->preview->canvas.size;
static vec2 mousePos{};
static vec2 previewPos{};
static ImVec2 previewScreenPos{};
std::string mousePositionString = std::format(IMGUI_POSITION_FORMAT, (s32)mousePos.x, (s32)mousePos.y);
_imgui_begin(IMGUI_ANIMATION_PREVIEW, self);
IMGUI_BEGIN_OR_RETURN(IMGUI_ANIMATION_PREVIEW, self);
_imgui_begin_child(IMGUI_CANVAS_GRID_CHILD, self);
_imgui_checkbox(IMGUI_CANVAS_GRID, self, self->settings->previewIsGrid);
ImGui::SameLine();
@@ -2140,9 +2141,10 @@ static void _imgui_animation_preview(Imgui* self)
previewPos = vec2(ImGui::GetCursorPos());
previewScreenPos = vec2(ImGui::GetCursorScreenPos());
size = ImGui::GetContentRegionAvail();
vec2 imageSize = ImGui::GetContentRegionAvail();
size = ivec2(imageSize);
preview_draw(self->preview);
ImGui::Image(self->preview->canvas.texture, size);
ImGui::Image(self->preview->canvas.texture, imageSize);
if (self->settings->previewIsTriggers)
{
@@ -2169,7 +2171,7 @@ static void _imgui_animation_preview(Imgui* self)
_imgui_end(); // IMGUI_ANIMATION_PREVIEW
mousePos = (vec2((ImGui::GetMousePos()) - (ImGui::GetWindowPos() + previewPos)) - (size * 0.5f) - pan) / PERCENT_TO_UNIT(zoom);
mousePos = (vec2((ImGui::GetMousePos()) - (ImGui::GetWindowPos() + previewPos)) - (imageSize * 0.5f) - pan) / PERCENT_TO_UNIT(zoom);
const bool isLeft = ImGui::IsKeyPressed(IMGUI_INPUT_LEFT);
const bool isRight = ImGui::IsKeyPressed(IMGUI_INPUT_RIGHT);
@@ -2255,11 +2257,11 @@ static void _imgui_spritesheet_editor(Imgui* self)
static ivec2& gridOffset = self->settings->editorGridOffset;
static vec2& pan = self->settings->editorPan;
static f32& zoom = self->settings->editorZoom;
static vec2& size = self->editor->canvas.size;
static ivec2& size = self->editor->canvas.size;
std::string mousePositionString = std::format(IMGUI_POSITION_FORMAT, (s32)mousePos.x, (s32)mousePos.y);
_imgui_begin(IMGUI_SPRITESHEET_EDITOR, self);
IMGUI_BEGIN_OR_RETURN(IMGUI_SPRITESHEET_EDITOR, self);
_imgui_begin_child(IMGUI_CANVAS_GRID_CHILD, self);
_imgui_checkbox(IMGUI_CANVAS_GRID, self, self->settings->editorIsGrid);
@@ -2287,9 +2289,10 @@ static void _imgui_spritesheet_editor(Imgui* self)
_imgui_end_child(); // IMGUI_CANVAS_VISUAL_CHILD
ImVec2 editorPos = ImGui::GetCursorPos();
size = ImGui::GetContentRegionAvail();
vec2 imageSize = ImGui::GetContentRegionAvail();
size = ivec2(imageSize);
editor_draw(self->editor);
ImGui::Image(self->editor->canvas.texture, size);
ImGui::Image(self->editor->canvas.texture, imageSize);
if (ImGui::IsItemHovered())
self->pendingCursor = TOOL_CURSORS[tool];

View File

@@ -29,7 +29,7 @@ void preview_tick(Preview* self)
{
if (self->isRender)
{
vec2& size = self->canvas.size;
ivec2& size = self->canvas.size;
u32 framebufferPixelCount = size.x * size.y * TEXTURE_CHANNELS;
std::vector<u8> framebufferPixels(framebufferPixelCount);
Texture frameTexture;