visuals and a lot of other things
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@@ -1,11 +1,9 @@
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#pragma once
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#include "shader.h"
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#include "imgui.h"
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#define TICK_DELAY 16
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#define WINDOW_WIDTH 1600
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#define WINDOW_HEIGHT 900
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#define WINDOW_WIDTH 1920
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#define WINDOW_HEIGHT 1080
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#define WINDOW_FLAGS SDL_WINDOW_RESIZABLE
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struct State
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@@ -19,7 +17,9 @@ struct State
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Preview preview;
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Anm2 anm2;
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Resources resources;
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Settings settings;
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char argument[PATH_MAX] = STRING_EMPTY;
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char startPath[PATH_MAX] = STRING_EMPTY;
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bool isArgument = false;
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u64 tick = 0;
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u64 lastTick = 0;
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