Change clipboard system entirely, refactored anm2 serializing/deserializing, quick shell script for atlas update
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@@ -23,5 +23,4 @@ bool texture_from_rgba_init(Texture* self, ivec2 size, s32 channels, const u8* d
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bool texture_from_rgba_write(const std::string& path, const u8* data, ivec2 size);
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bool texture_pixel_set(Texture* self, ivec2 position, vec4 color);
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void texture_free(Texture* self);
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std::vector<u8> texture_download(const Texture* self);
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Texture texture_copy(Texture* self);
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std::vector<u8> texture_download(const Texture* self);
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