header cleanup
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@@ -3,7 +3,6 @@
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#include <algorithm>
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#include <glm/ext/matrix_clip_space.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "math.hpp"
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