fixed event handling and a lot of ID stuff OOPS
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@@ -29,6 +29,15 @@ namespace anm2ed::anm2
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return labels;
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}
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std::vector<int> Anm2::sound_ids_get()
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{
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std::vector<int> ids{};
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ids.emplace_back(-1);
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for (auto& [id, sound] : content.sounds)
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ids.emplace_back(id);
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return ids;
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}
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std::set<int> Anm2::sounds_unused()
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{
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std::set<int> used;
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