Refactoring; structs for popups/multi-selects, additional popups in places
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@@ -1,9 +1,11 @@
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#pragma once
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#include "anm2.h"
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#include <filesystem>
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#include <set>
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#include "anm2.h"
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#include "types.h"
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#include <glm/glm.hpp>
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namespace anm2ed::document
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@@ -22,6 +24,7 @@ namespace anm2ed::document
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int overlayIndex{};
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int referenceSpritesheet{-1};
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int referenceLayer{-1};
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std::set<int> selectedEvents{};
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std::set<int> selectedLayers{};
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@@ -29,9 +32,12 @@ namespace anm2ed::document
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std::set<int> selectedAnimations{};
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std::set<int> selectedSpritesheets{};
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std::vector<std::string> spritesheetNames{};
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std::vector<const char*> spritesheetNamesCstr{};
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uint64_t hash{};
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uint64_t saveHash{};
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double lastHashTime{};
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bool isJustChanged[types::change::COUNT]{};
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bool isOpen{true};
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Document();
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@@ -39,12 +45,17 @@ namespace anm2ed::document
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Document(const std::string& path, bool isNew = false, std::string* errorString = nullptr);
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bool save(const std::string& path = {}, std::string* errorString = nullptr);
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void hash_set();
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void hash_time(double time, double interval = 1.0);
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void clean();
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void on_change();
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void change(types::change::Type type);
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bool is_just_changed(types::change::Type type);
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bool is_dirty();
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void update();
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std::string directory_get();
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std::string filename_get();
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anm2::Animation* animation_get();
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anm2::Frame* frame_get();
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anm2::Item* item_get();
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anm2::Spritesheet* spritesheet_get();
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bool is_valid();
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};
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