fix gaffe with spritesheets

This commit is contained in:
2026-05-25 22:23:27 -04:00
parent 93707b234c
commit 8a48eece86
6 changed files with 83 additions and 18 deletions
+23 -3
View File
@@ -297,7 +297,7 @@ namespace anm2ed::imgui
std::filesystem::path window_asset_path_get(Document& document, const std::filesystem::path& path)
{
auto loadPath = path::lower_case_backslash_handle(path);
auto loadPath = path::backslash_handle(path);
return path::backslash_replace(path::make_relative(loadPath, document.directory_get()));
}
@@ -2326,8 +2326,28 @@ namespace anm2ed::imgui
auto behavior = [&]()
{
auto spritesheet = document.anm2.element_get(ElementType::SPRITESHEET, id);
if (!spritesheet) return;
spritesheet->path = window_asset_path_get(document, dialogPath);
auto texture = document.texture_get(id);
if (!spritesheet || !texture) return;
auto newPath = window_asset_path_get(document, dialogPath);
auto pathString = path::to_utf8(newPath);
WorkingDirectory workingDirectory(document.directory_get());
path::ensure_directory(newPath.parent_path());
if (!texture->write_png(newPath))
{
toasts.push(std::vformat(localize.get(TOAST_SAVE_SPRITESHEET_FAILED),
std::make_format_args(id, pathString)));
logger.error(
std::vformat(localize.get(TOAST_SAVE_SPRITESHEET_FAILED, anm2ed::ENGLISH),
std::make_format_args(id, pathString)));
return;
}
spritesheet->path = newPath;
document.texturePaths[id] = spritesheet->path;
document.spritesheet_hash_set_saved(id);
toasts.push(std::vformat(localize.get(TOAST_SAVE_SPRITESHEET),
std::make_format_args(id, pathString)));
logger.info(std::vformat(localize.get(TOAST_SAVE_SPRITESHEET, anm2ed::ENGLISH),
std::make_format_args(id, pathString)));
};
window_edit(document, Document::SPRITESHEETS,