fix gaffe with spritesheets

This commit is contained in:
2026-05-25 22:23:27 -04:00
parent 93707b234c
commit 8a48eece86
6 changed files with 83 additions and 18 deletions
+1 -1
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@@ -1546,7 +1546,7 @@ namespace anm2ed
else
element_child_id_erase(*container, type, element.id);
if (type == ElementType::SOUND_ELEMENT || type == ElementType::SPRITESHEET)
element.path = path::lower_case_backslash_handle(element.path);
element.path = path::backslash_handle(element.path);
container->children.push_back(element);
}
+12 -8
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@@ -5,6 +5,7 @@
#include <cstdint>
#include <limits>
#include <new>
#include <optional>
#include <set>
#include <string_view>
#include <unordered_map>
@@ -408,7 +409,7 @@ namespace anm2ed
if (!spritesheet) return false;
util::WorkingDirectory workingDirectory(directory_get());
textures[id] = resource::Texture(spritesheet->path);
textures[id] = resource::Texture(path::case_insensitive_find(spritesheet->path));
texturePaths[id] = spritesheet->path;
return true;
}
@@ -419,7 +420,7 @@ namespace anm2ed
if (!sound) return false;
util::WorkingDirectory workingDirectory(directory_get());
sounds[id] = resource::Audio(sound->path);
sounds[id] = resource::Audio(path::case_insensitive_find(sound->path));
soundPaths[id] = sound->path;
return true;
}
@@ -439,7 +440,7 @@ namespace anm2ed
texturePaths.at(spritesheet.id) != spritesheet.path;
if (isReload)
{
textures[spritesheet.id] = resource::Texture(spritesheet.path);
textures[spritesheet.id] = resource::Texture(path::case_insensitive_find(spritesheet.path));
texturePaths[spritesheet.id] = spritesheet.path;
}
}
@@ -469,7 +470,7 @@ namespace anm2ed
!sounds.contains(sound.id) || !soundPaths.contains(sound.id) || soundPaths.at(sound.id) != sound.path;
if (isReload)
{
sounds[sound.id] = resource::Audio(sound.path);
sounds[sound.id] = resource::Audio(path::case_insensitive_find(sound.path));
soundPaths[sound.id] = sound.path;
}
}
@@ -1575,7 +1576,10 @@ namespace anm2ed
for (auto& path : paths)
{
auto pathCopy = path;
auto loadPath = path::lower_case_backslash_handle(pathCopy);
auto storagePath = path::backslash_handle(pathCopy);
std::optional<WorkingDirectory> workingDirectory{};
if (!storagePath.is_absolute()) workingDirectory.emplace(directory);
auto loadPath = path::case_insensitive_find(storagePath);
auto texture = resource::Texture(loadPath);
if (!texture.is_valid())
{
@@ -1586,7 +1590,7 @@ namespace anm2ed
continue;
}
loaded.push_back({.relativePath = path::backslash_replace(path::make_relative(loadPath, directory)),
loaded.push_back({.relativePath = path::backslash_replace(path::make_relative(storagePath, directory)),
.texture = std::move(texture)});
}
if (loaded.empty()) return;
@@ -1639,12 +1643,12 @@ namespace anm2ed
auto id = element_child_next_id_get(*items, ElementType::SOUND_ELEMENT);
auto soundElement = element_make(ElementType::SOUND_ELEMENT);
soundElement.id = id;
auto loadPath = path::lower_case_backslash_handle(path);
auto loadPath = path::backslash_handle(path);
auto relativePath = path::backslash_replace(path::make_relative(loadPath, directory));
{
WorkingDirectory workingDirectory(directory_get());
soundElement.path = relativePath;
sounds[id] = resource::Audio(soundElement.path);
sounds[id] = resource::Audio(path::case_insensitive_find(soundElement.path));
soundPaths[id] = soundElement.path;
}
auto soundPath = path::to_utf8(soundElement.path);
+23 -3
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@@ -297,7 +297,7 @@ namespace anm2ed::imgui
std::filesystem::path window_asset_path_get(Document& document, const std::filesystem::path& path)
{
auto loadPath = path::lower_case_backslash_handle(path);
auto loadPath = path::backslash_handle(path);
return path::backslash_replace(path::make_relative(loadPath, document.directory_get()));
}
@@ -2326,8 +2326,28 @@ namespace anm2ed::imgui
auto behavior = [&]()
{
auto spritesheet = document.anm2.element_get(ElementType::SPRITESHEET, id);
if (!spritesheet) return;
spritesheet->path = window_asset_path_get(document, dialogPath);
auto texture = document.texture_get(id);
if (!spritesheet || !texture) return;
auto newPath = window_asset_path_get(document, dialogPath);
auto pathString = path::to_utf8(newPath);
WorkingDirectory workingDirectory(document.directory_get());
path::ensure_directory(newPath.parent_path());
if (!texture->write_png(newPath))
{
toasts.push(std::vformat(localize.get(TOAST_SAVE_SPRITESHEET_FAILED),
std::make_format_args(id, pathString)));
logger.error(
std::vformat(localize.get(TOAST_SAVE_SPRITESHEET_FAILED, anm2ed::ENGLISH),
std::make_format_args(id, pathString)));
return;
}
spritesheet->path = newPath;
document.texturePaths[id] = spritesheet->path;
document.spritesheet_hash_set_saved(id);
toasts.push(std::vformat(localize.get(TOAST_SAVE_SPRITESHEET),
std::make_format_args(id, pathString)));
logger.info(std::vformat(localize.get(TOAST_SAVE_SPRITESHEET, anm2ed::ENGLISH),
std::make_format_args(id, pathString)));
};
window_edit(document, Document::SPRITESHEETS,
+44 -4
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@@ -118,15 +118,55 @@ namespace anm2ed::util::path
return path;
}
std::filesystem::path lower_case_backslash_handle(const std::filesystem::path& path)
std::filesystem::path backslash_handle(const std::filesystem::path& path)
{
auto newPath = path;
if (is_exist(newPath)) return newPath;
newPath = backslash_replace(newPath);
if (is_exist(newPath)) return newPath;
newPath = to_lower(newPath);
return newPath;
}
std::filesystem::path case_insensitive_find(const std::filesystem::path& path)
{
auto handledPath = backslash_handle(path);
if (is_exist(handledPath)) return handledPath;
auto resolvedPath = handledPath.root_path();
for (const auto& part : handledPath.relative_path())
{
auto candidate = resolvedPath / part;
if (is_exist(candidate))
{
resolvedPath = candidate;
continue;
}
auto parent = resolvedPath.empty() ? std::filesystem::path(".") : resolvedPath;
std::error_code ec{};
bool isFound{};
if (std::filesystem::is_directory(parent, ec))
{
auto partLower = to_lower(part);
std::filesystem::directory_iterator it(parent, ec);
std::filesystem::directory_iterator end{};
for (; !ec && it != end; it.increment(ec))
if (to_lower(it->path().filename()) == partLower)
{
resolvedPath /= it->path().filename();
isFound = true;
break;
}
}
if (!isFound) resolvedPath = candidate;
}
if (is_exist(resolvedPath)) return resolvedPath;
auto lowerPath = to_lower(handledPath);
if (is_exist(lowerPath)) return lowerPath;
return handledPath;
}
}
+2 -1
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@@ -18,5 +18,6 @@ namespace anm2ed::util::path
bool ensure_directory(const std::filesystem::path&);
std::filesystem::path lower_case_backslash_handle(const std::filesystem::path&);
std::filesystem::path backslash_handle(const std::filesystem::path&);
std::filesystem::path case_insensitive_find(const std::filesystem::path&);
}
+1 -1
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@@ -53,6 +53,6 @@ Alternatively, if you have subscribed to the mod, you can find the latest releas
[h3]Happy animating![/h3]
[img]https://files.catbox.moe/4auc1c.gif[/img]
</description>
<version>2.20</version>
<version>2.21</version>
<visibility>Public</visibility>
</metadata>