Need to save anm2 first before doing anything, should eliminate a few problems
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@@ -211,7 +211,7 @@ struct Anm2
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std::map<s32, Anm2Event> events;
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std::map<s32, Anm2Animation> animations;
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std::map<s32, s32> layerMap; // index, id
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s32 defaultAnimationID{};
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s32 defaultAnimationID = ID_NONE;
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s32 fps = ANM2_FPS_DEFAULT;
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s32 version{};
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};
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