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README.md
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README.md
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# Anm2ed
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Reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor; dealing with manipulating the XML-based ".anm2" format.
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A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
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## Features
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- Most things present in the original IsaacAnimationEditor.exe, except some stuff like drawing (why not use an art program!)
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- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc.
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- Keybinds/keyboard control for common actions(see [src/input.h](https://github.com/ShweetsStuff/anm2ed/blob/master/src/input.h))
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### To do
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- Windows release
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- Undo queue
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- GIF export
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- Some other things I can't think of
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### Known Issues
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- Root Transform doesn't work for scale/rotation (matrix math is hard; if you can help me fix it I will give you $100.)
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- Some .anm2 files used in Rebirth might not render correctly due to the ordering of layers; just drag and drop to fix the ordering and save, they will work fine afterwards.
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- On startup, you will have to configure the windows yourself.
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- Probably several bugs that elude me
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## Dependencies
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Download these from your package manager:
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# Dependencies
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- SDL3
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- GLEW
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# Build
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## Build
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After cloning, make sure to initialize the submodules:
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After cloning and enter the repository's directory, make sure to initialize the submodules:
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```git submodules update --init```
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Then:
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```
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mkdir build
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cd build
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