Onionskin, input rebinding, alt icons, settings refactor

This commit is contained in:
2025-09-08 20:18:28 -04:00
parent 4d098f8f1c
commit 9ad464a74a
14 changed files with 1087 additions and 723 deletions

View File

@@ -98,155 +98,139 @@ void preview_draw(Preview* self)
if (self->settings->previewIsAxes)
canvas_axes_draw(&self->canvas, shaderAxis, transform, self->settings->previewAxesColor);
Anm2Animation* animation = anm2_animation_from_reference(self->anm2, self->reference);
s32& animationID = self->reference->animationID;
if (animation)
auto animation_draw = [&](s32 animationID)
{
Anm2Frame root;
mat4 rootModel = mat4(1.0f);
anm2_frame_from_time(self->anm2, &root, Anm2Reference{animationID, ANM2_ROOT}, self->time);
Anm2Animation* animation = map_find(self->anm2->animations, animationID);
if (!animation) return;
if (self->settings->previewIsRootTransform)
rootModel = canvas_parent_model_get(root.position, {}, PERCENT_TO_UNIT(root.scale), root.rotation);
// Root
if (self->settings->previewIsTargets && animation->rootAnimation.isVisible && root.isVisible)
auto root_draw = [&](Anm2Frame root, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
{
mat4 model = canvas_model_get(PREVIEW_TARGET_SIZE, root.position, PREVIEW_TARGET_SIZE * 0.5f, PERCENT_TO_UNIT(root.scale), root.rotation);
mat4 rootTransform = transform * model;
f32 vertices[] = ATLAS_UV_VERTICES(ATLAS_TARGET);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, rootTransform, vertices, PREVIEW_ROOT_COLOR);
}
vec4 color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_ROOT_COLOR;
AtlasType atlas = self->settings->previewIsAltIcons ? ATLAS_TARGET_ALT : ATLAS_TARGET;
f32 vertices[] = ATLAS_UV_VERTICES(atlas);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, rootTransform, vertices, color);
};
// Layers
for (auto [i, id] : self->anm2->layerMap)
auto layer_draw = [&](mat4 rootModel, s32 id, f32 time, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
{
Anm2Frame frame;
Anm2Item& layerAnimation = animation->layerAnimations[id];
if (!layerAnimation.isVisible || layerAnimation.frames.size() <= 0) return;
if (!layerAnimation.isVisible || layerAnimation.frames.size() <= 0)
continue;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_LAYER, id}, self->time);
if (!frame.isVisible)
continue;
Anm2Frame frame;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_LAYER, id}, time);
if (!frame.isVisible) return;
mat4 model = canvas_model_get(frame.size, frame.position, frame.pivot, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 layerTransform = transform * (rootModel * model);
Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[id].spritesheetID);
vec3 frameColorOffset = frame.offsetRGB + colorOffset;
vec4 frameTint = frame.tintRGBA;
frameTint.a = std::max(0.0f, frameTint.a - alphaOffset);
if (!spritesheet) continue;
Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[id].spritesheetID);
if (!spritesheet) return;
Texture& texture = spritesheet->texture;
if (!texture.isInvalid)
{
vec2 uvMin = frame.crop / vec2(texture.size);
vec2 uvMax = (frame.crop + frame.size) / vec2(texture.size);
f32 vertices[] = UV_VERTICES(uvMin, uvMax);
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, layerTransform, vertices, frame.tintRGBA, frame.offsetRGB);
}
if (self->settings->previewIsBorder)
canvas_rect_draw(&self->canvas, shaderLine, layerTransform, PREVIEW_BORDER_COLOR);
if (self->settings->previewIsPivots)
{
f32 vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
mat4 pivotModel = canvas_model_get(CANVAS_PIVOT_SIZE, frame.position, CANVAS_PIVOT_SIZE * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 pivotTransform = transform * (rootModel * pivotModel);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, pivotTransform, vertices, PREVIEW_PIVOT_COLOR);
}
}
// Nulls
if (self->settings->previewIsTargets)
{
for (auto& [id, nullAnimation] : animation->nullAnimations)
{
if (!nullAnimation.isVisible || nullAnimation.frames.size() <= 0)
continue;
Anm2Frame frame;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_NULL, id}, self->time);
if (!frame.isVisible)
continue;
Anm2Null null = self->anm2->nulls[id];
vec4 color = (self->reference->itemType == ANM2_NULL && self->reference->itemID == id) ?
PREVIEW_NULL_SELECTED_COLOR :
PREVIEW_NULL_COLOR;
vec2 size = null.isShowRect ? CANVAS_PIVOT_SIZE : PREVIEW_TARGET_SIZE;
AtlasType atlas = null.isShowRect ? ATLAS_SQUARE : ATLAS_TARGET;
mat4 model = canvas_model_get(size, frame.position, size * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 nullTransform = transform * (rootModel * model);
f32 vertices[] = ATLAS_UV_VERTICES(atlas);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, nullTransform, vertices, color);
if (null.isShowRect)
{
mat4 rectModel = canvas_model_get(PREVIEW_NULL_RECT_SIZE, frame.position, PREVIEW_NULL_RECT_SIZE * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 rectTransform = transform * (rootModel * rectModel);
canvas_rect_draw(&self->canvas, shaderLine, rectTransform, color);
}
}
}
}
s32& animationOverlayID = self->animationOverlayID;
Anm2Animation* animationOverlay = map_find(self->anm2->animations, animationOverlayID);
if (animationOverlay)
{
Anm2Frame root;
mat4 rootModel = mat4(1.0f);
anm2_frame_from_time(self->anm2, &root, Anm2Reference{animationOverlayID, ANM2_ROOT}, self->time);
if (self->settings->previewIsRootTransform)
rootModel = canvas_parent_model_get(root.position, {}, PERCENT_TO_UNIT(root.scale));
for (auto [i, id] : self->anm2->layerMap)
{
Anm2Frame frame;
Anm2Item& layerAnimation = animationOverlay->layerAnimations[id];
if (!layerAnimation.isVisible || layerAnimation.frames.size() <= 0)
continue;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationOverlayID, ANM2_LAYER, id}, self->time);
if (!frame.isVisible)
continue;
Texture& texture = self->anm2->spritesheets[self->anm2->layers[id].spritesheetID].texture;
if (texture.isInvalid) return;
if (texture.isInvalid) continue;
vec2 uvMin = frame.crop / vec2(texture.size);
vec2 uvMax = (frame.crop + frame.size) / vec2(texture.size);
f32 vertices[] = UV_VERTICES(uvMin, uvMax);
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, layerTransform, vertices, frameTint, frameColorOffset);
mat4 model = canvas_model_get(frame.size, frame.position, frame.pivot, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 layerTransform = transform * (rootModel * model);
if (self->settings->previewIsBorder)
{
vec4 borderColor = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_BORDER_COLOR;
canvas_rect_draw(&self->canvas, shaderLine, layerTransform, borderColor);
}
vec4 tint = frame.tintRGBA;
tint.a *= U8_TO_FLOAT(self->settings->previewOverlayTransparency);
if (self->settings->previewIsPivots)
{
vec4 pivotColor = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_PIVOT_COLOR;
f32 vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
mat4 pivotModel = canvas_model_get(CANVAS_PIVOT_SIZE, frame.position, CANVAS_PIVOT_SIZE * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 pivotTransform = transform * (rootModel * pivotModel);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, pivotTransform, vertices, pivotColor);
}
};
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, layerTransform, vertices, tint, frame.offsetRGB);
}
}
auto null_draw = [&](mat4 rootModel, s32 id, f32 time, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
{
Anm2Item& nullAnimation = animation->nullAnimations[id];
if (!nullAnimation.isVisible || nullAnimation.frames.size() <= 0) return;
Anm2Frame frame;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_NULL, id}, time);
if (!frame.isVisible) return;
Anm2Null null = self->anm2->nulls[id];
vec4 color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) :
(self->reference->itemType == ANM2_NULL && self->reference->itemID == id) ?
PREVIEW_NULL_SELECTED_COLOR : PREVIEW_NULL_COLOR;
vec2 size = null.isShowRect ? CANVAS_PIVOT_SIZE : PREVIEW_TARGET_SIZE;
AtlasType atlas = null.isShowRect ? ATLAS_SQUARE : self->settings->previewIsAltIcons ? ATLAS_TARGET_ALT : ATLAS_TARGET;
mat4 model = canvas_model_get(size, frame.position, size * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 nullTransform = transform * (rootModel * model);
f32 vertices[] = ATLAS_UV_VERTICES(atlas);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, nullTransform, vertices, color);
if (null.isShowRect)
{
mat4 rectModel = canvas_model_get(PREVIEW_NULL_RECT_SIZE, frame.position, PREVIEW_NULL_RECT_SIZE * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 rectTransform = transform * (rootModel * rectModel);
canvas_rect_draw(&self->canvas, shaderLine, rectTransform, color);
}
};
auto base_draw = [&](f32 time, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
{
Anm2Frame root;
anm2_frame_from_time(self->anm2, &root, Anm2Reference{animationID, ANM2_ROOT}, time);
mat4 rootModel = self->settings->previewIsRootTransform ?
canvas_parent_model_get(root.position, {}, PERCENT_TO_UNIT(root.scale), root.rotation) : mat4(1.0f);
if (self->settings->previewIsTargets && animation->rootAnimation.isVisible && root.isVisible)
root_draw(root, colorOffset, alphaOffset, isOnionskin);
for (auto [i, id] : self->anm2->layerMap)
layer_draw(rootModel, id, time, colorOffset, alphaOffset, isOnionskin);
if (self->settings->previewIsTargets)
for (auto& [id, _] : animation->nullAnimations)
null_draw(rootModel, id, time, colorOffset, alphaOffset, isOnionskin);
};
auto onionskin_draw = [&](s32 count, s32 direction, vec3 colorOffset)
{
for (s32 i = 1; i <= count; i++)
{
f32 time = self->time + (f32)(direction * i);
f32 alphaOffset = (1.0f / (count + 1)) * i;
base_draw(time, colorOffset, alphaOffset, true);
}
};
auto onionskins_draw = [&]()
{
if (!self->settings->onionskinIsEnabled) return;
onionskin_draw(self->settings->onionskinBeforeCount, -1, self->settings->onionskinBeforeColorOffset);
onionskin_draw(self->settings->onionskinAfterCount, 1, self->settings->onionskinAfterColorOffset);
};
if (self->settings->onionskinDrawOrder == ONIONSKIN_BELOW) onionskins_draw();
base_draw(self->time);
if (self->settings->onionskinDrawOrder == ONIONSKIN_ABOVE) onionskins_draw();
};
animation_draw(self->reference->animationID);
animation_draw(self->animationOverlayID);
canvas_unbind();
}