The Omega Update(TM) Part 3 (Rendering)

This commit is contained in:
2025-08-10 01:27:06 -04:00
parent b9c9105621
commit a48c72357a
26 changed files with 1250 additions and 1004 deletions

View File

@@ -1,7 +1,15 @@
// Handles the rendering of the animation preview
// Handles the render of the animation preview
#include "preview.h"
static void _preview_render_textures_free(Preview* self)
{
for (auto& texture : self->renderFrames)
texture_free(&texture);
self->renderFrames.clear();
}
void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings)
{
self->anm2 = anm2;
@@ -20,19 +28,45 @@ void preview_tick(Preview* self)
{
if (self->isPlaying)
{
if (self->isRender)
{
vec2& size = self->canvas.size;
u32 framebufferPixelCount = size.x * size.y * TEXTURE_CHANNELS;
std::vector<u8> framebufferPixels(framebufferPixelCount);
Texture frameTexture;
glBindFramebuffer(GL_READ_FRAMEBUFFER, self->canvas.fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, framebufferPixels.data());
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
texture_from_rgba_init(&frameTexture, size, TEXTURE_CHANNELS, framebufferPixels.data());
self->renderFrames.push_back(frameTexture);
}
self->time += (f32)self->anm2->fps / TICK_RATE;
if (self->time >= (f32)animation->frameNum - 1)
{
if (self->settings->playbackIsLoop && !self->isRecording)
if (self->isRender)
{
self->isRender = false;
self->isRenderFinished = true;
self->time = 0.0f;
else
self->isPlaying = false;
}
else
{
if (self->settings->playbackIsLoop)
self->time = 0.0f;
else
self->isPlaying = false;
}
}
}
if (!self->isPlaying)
self->time = std::clamp(self->time, 0.0f, (f32)animation->frameNum - 1);
self->time = std::clamp(self->time, 0.0f, (f32)animation->frameNum - 1);
}
}
@@ -72,11 +106,11 @@ void preview_draw(Preview* self)
rootModel = quad_parent_model_get(root.position, vec2(0.0f), root.rotation, PERCENT_TO_UNIT(root.scale));
// Root
if (animation->rootAnimation.isVisible && root.isVisible)
if (self->settings->previewIsTargets && animation->rootAnimation.isVisible && root.isVisible)
{
mat4 model = quad_model_get(PREVIEW_TARGET_SIZE, root.position, PREVIEW_TARGET_SIZE * 0.5f, root.rotation, PERCENT_TO_UNIT(root.scale));
mat4 rootTransform = transform * model;
f32 vertices[] = ATLAS_UV_VERTICES(TEXTURE_TARGET);
f32 vertices[] = ATLAS_UV_VERTICES(ATLAS_TARGET);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, rootTransform, vertices, PREVIEW_ROOT_COLOR);
}
@@ -94,26 +128,26 @@ void preview_draw(Preview* self)
if (!frame.isVisible)
continue;
Texture texture = self->resources->textures[self->anm2->layers[id].spritesheetID];
Texture* texture = map_find(self->resources->textures, self->anm2->layers[id].spritesheetID);
if (texture.isInvalid)
if (!texture || texture->isInvalid)
continue;
vec2 uvMin = frame.crop / vec2(texture.size);
vec2 uvMax = (frame.crop + frame.size) / vec2(texture.size);
vec2 uvMin = frame.crop / vec2(texture->size);
vec2 uvMax = (frame.crop + frame.size) / vec2(texture->size);
f32 vertices[] = UV_VERTICES(uvMin, uvMax);
mat4 model = quad_model_get(frame.size, frame.position, frame.pivot, frame.rotation, PERCENT_TO_UNIT(frame.scale));
mat4 layerTransform = transform * (rootModel * model);
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, layerTransform, vertices, frame.tintRGBA, frame.offsetRGB);
canvas_texture_draw(&self->canvas, shaderTexture, texture->id, layerTransform, vertices, frame.tintRGBA, frame.offsetRGB);
if (self->settings->previewIsBorder)
canvas_rect_draw(&self->canvas, shaderLine, layerTransform, PREVIEW_BORDER_COLOR);
if (self->settings->previewIsShowPivot)
if (self->settings->previewIsPivots)
{
f32 vertices[] = ATLAS_UV_VERTICES(TEXTURE_PIVOT);
f32 vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
mat4 pivotModel = quad_model_get(CANVAS_PIVOT_SIZE, frame.position, CANVAS_PIVOT_SIZE * 0.5f, frame.rotation, PERCENT_TO_UNIT(frame.scale));
mat4 pivotTransform = transform * (rootModel * pivotModel);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, pivotTransform, vertices, PREVIEW_PIVOT_COLOR);
@@ -121,38 +155,41 @@ void preview_draw(Preview* self)
}
// Nulls
for (auto& [id, nullAnimation] : animation->nullAnimations)
if (self->settings->previewIsTargets)
{
if (!nullAnimation.isVisible || nullAnimation.frames.size() <= 0)
continue;
Anm2Frame frame;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_NULL, id}, self->time);
if (!frame.isVisible)
continue;
Anm2Null null = self->anm2->nulls[id];
vec4 color = (self->reference->itemType == ANM2_NULL && self->reference->itemID == id) ?
PREVIEW_NULL_SELECTED_COLOR :
PREVIEW_NULL_COLOR;
vec2 size = null.isShowRect ? CANVAS_PIVOT_SIZE : PREVIEW_TARGET_SIZE;
TextureType texture = null.isShowRect ? TEXTURE_SQUARE : TEXTURE_TARGET;
mat4 model = quad_model_get(size, frame.position, size * 0.5f, frame.rotation, PERCENT_TO_UNIT(frame.scale));
mat4 nullTransform = transform * (rootModel * model);
f32 vertices[] = ATLAS_UV_VERTICES(texture);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, nullTransform, vertices, color);
if (null.isShowRect)
for (auto& [id, nullAnimation] : animation->nullAnimations)
{
mat4 rectModel = quad_model_get(PREVIEW_NULL_RECT_SIZE, frame.position, PREVIEW_NULL_RECT_SIZE * 0.5f, frame.rotation, PERCENT_TO_UNIT(frame.scale));
mat4 rectTransform = transform * (rootModel * rectModel);
canvas_rect_draw(&self->canvas, shaderLine, rectTransform, color);
if (!nullAnimation.isVisible || nullAnimation.frames.size() <= 0)
continue;
Anm2Frame frame;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_NULL, id}, self->time);
if (!frame.isVisible)
continue;
Anm2Null null = self->anm2->nulls[id];
vec4 color = (self->reference->itemType == ANM2_NULL && self->reference->itemID == id) ?
PREVIEW_NULL_SELECTED_COLOR :
PREVIEW_NULL_COLOR;
vec2 size = null.isShowRect ? CANVAS_PIVOT_SIZE : PREVIEW_TARGET_SIZE;
AtlasType atlas = null.isShowRect ? ATLAS_SQUARE : ATLAS_TARGET;
mat4 model = quad_model_get(size, frame.position, size * 0.5f, frame.rotation, PERCENT_TO_UNIT(frame.scale));
mat4 nullTransform = transform * (rootModel * model);
f32 vertices[] = ATLAS_UV_VERTICES(atlas);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, nullTransform, vertices, color);
if (null.isShowRect)
{
mat4 rectModel = quad_model_get(PREVIEW_NULL_RECT_SIZE, frame.position, PREVIEW_NULL_RECT_SIZE * 0.5f, frame.rotation, PERCENT_TO_UNIT(frame.scale));
mat4 rectTransform = transform * (rootModel * rectModel);
canvas_rect_draw(&self->canvas, shaderLine, rectTransform, color);
}
}
}
}
@@ -173,7 +210,7 @@ void preview_draw(Preview* self)
for (auto [i, id] : self->anm2->layerMap)
{
Anm2Frame frame;
Anm2Item& layerAnimation = animation->layerAnimations[id];
Anm2Item& layerAnimation = animationOverlay->layerAnimations[id];
if (!layerAnimation.isVisible || layerAnimation.frames.size() <= 0)
continue;
@@ -183,13 +220,13 @@ void preview_draw(Preview* self)
if (!frame.isVisible)
continue;
Texture texture = self->resources->textures[self->anm2->layers[id].spritesheetID];
if (texture.isInvalid)
Texture* texture = map_find(self->resources->textures, self->anm2->layers[id].spritesheetID);
if (!texture || texture->isInvalid)
continue;
vec2 uvMin = frame.crop / vec2(texture.size);
vec2 uvMax = (frame.crop + frame.size) / vec2(texture.size);
vec2 uvMin = frame.crop / vec2(texture->size);
vec2 uvMax = (frame.crop + frame.size) / vec2(texture->size);
f32 vertices[] = UV_VERTICES(uvMin, uvMax);
mat4 model = quad_model_get(frame.size, frame.position, frame.pivot, frame.rotation, PERCENT_TO_UNIT(frame.scale));
@@ -198,13 +235,29 @@ void preview_draw(Preview* self)
vec4 tint = frame.tintRGBA;
tint.a *= U8_TO_FLOAT(self->settings->previewOverlayTransparency);
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, layerTransform, vertices, tint, frame.offsetRGB);
canvas_texture_draw(&self->canvas, shaderTexture, texture->id, layerTransform, vertices, tint, frame.offsetRGB);
}
}
canvas_unbind();
}
void preview_render_start(Preview* self)
{
self->isRender = true;
self->isPlaying = true;
self->time = 0.0f;
_preview_render_textures_free(self);
}
void preview_render_end(Preview* self)
{
self->isRender = false;
self->isPlaying = false;
self->isRenderFinished = false;
_preview_render_textures_free(self);
}
void preview_free(Preview* self)
{
canvas_free(&self->canvas);