The Omega Update(TM) Part 3 (Rendering)
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@@ -35,7 +35,10 @@ struct Preview
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s32 animationOverlayID = ID_NONE;
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Canvas canvas;
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bool isPlaying = false;
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bool isRecording = false;
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bool isRender = false;
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bool isRenderFinished = false;
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bool isRenderCancelled = false;
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std::vector<Texture> renderFrames;
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f32 time{};
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};
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@@ -43,4 +46,5 @@ void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources
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void preview_draw(Preview* self);
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void preview_tick(Preview* self);
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void preview_free(Preview* self);
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void preview_record_set(Preview* self);
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void preview_render_start(Preview* self);
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void preview_render_end(Preview* self);
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