Refactor, Vsync, FFmpeg fixes
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@@ -44,7 +44,7 @@ void preview_tick(Preview* self)
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self->renderFrames.push_back(frameTexture);
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}
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time += (f32)self->anm2->fps / TICK_RATE;
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time += (f32)self->anm2->fps / TICK_DELAY;
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if (time >= (f32)animation->frameNum - 1)
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{
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@@ -72,10 +72,7 @@ void preview_tick(Preview* self)
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time = std::clamp(time, 0.0f, std::max(0.0f, (f32)animation->frameNum - 1));
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else
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time = std::max(time, 0.0f);
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}
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}
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void preview_draw(Preview* self)
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