Refactor, Vsync, FFmpeg fixes
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@@ -7,4 +7,5 @@
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#define WINDOW_FLAGS SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL
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void window_title_from_path_set(SDL_Window* self, const std::string& path);
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bool window_color_from_position_get(SDL_Window* self, vec2 position, vec4* color);
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bool window_color_from_position_get(SDL_Window* self, vec2 position, vec4* color);
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void window_vsync_set(bool isVsync);
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