Render animation fixes, vs code tasks
This commit is contained in:
Vendored
+8
@@ -5,8 +5,12 @@
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"name": "Debug",
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"type": "cppdbg",
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"request": "launch",
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<<<<<<< HEAD
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"preLaunchTask": "build-debug",
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"program": "${workspaceFolder}/out/build/linux-debug/bin/anm2ed",
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=======
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"program": "${workspaceFolder}/out/build/linux-debug/anm2ed",
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>>>>>>> f58d894 (Render animation fixes, vs code tasks)
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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@@ -29,8 +33,12 @@
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"name": "Release",
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"type": "cppdbg",
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"request": "launch",
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<<<<<<< HEAD
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"preLaunchTask": "build-release",
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"program": "${workspaceFolder}/out/build/linux-release/bin/anm2ed",
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=======
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"program": "${workspaceFolder}/out/build/linux-release/anm2ed",
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>>>>>>> f58d894 (Render animation fixes, vs code tasks)
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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Vendored
+22
-1
@@ -3,6 +3,7 @@
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"tasks": [
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{
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"label": "run-debug",
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<<<<<<< HEAD
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"type": "shell",
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"command": "cmake",
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"args": [
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@@ -27,6 +28,18 @@
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"anm2ed"
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],
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"dependsOn": "run-debug",
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=======
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"type": "shell",
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"command": "cmake -S . -B out/build/linux-debug -DCMAKE_BUILD_TYPE=Debug && cmake --build out/build/linux-debug --parallel 8 --target anm2ed && ./out/build/linux-debug/anm2ed",
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"problemMatcher": [
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"$gcc"
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]
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},
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{
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"label": "build",
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"type": "shell",
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"command": "cmake -S . -B out/build/linux-debug -DCMAKE_BUILD_TYPE=Debug && cmake --build out/build/linux-debug --parallel 8 --target anm2ed",
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>>>>>>> f58d894 (Render animation fixes, vs code tasks)
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"group": {
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"kind": "build",
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"isDefault": true
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@@ -38,6 +51,7 @@
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{
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"label": "run-release",
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"type": "shell",
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<<<<<<< HEAD
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"command": "cmake",
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"args": [
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"-S",
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@@ -46,6 +60,9 @@
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"out/build/linux-release",
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"-DCMAKE_BUILD_TYPE=Release"
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],
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=======
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"command": "cmake -S . -B out/build/linux-release -DCMAKE_BUILD_TYPE=Release && cmake --build out/build/linux-release --parallel 8 --target anm2ed && ./out/build/linux-release/anm2ed",
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>>>>>>> f58d894 (Render animation fixes, vs code tasks)
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"problemMatcher": [
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"$gcc"
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]
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@@ -53,6 +70,7 @@
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{
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"label": "build-release",
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"type": "shell",
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<<<<<<< HEAD
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"command": "cmake",
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"args": [
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"--build",
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@@ -61,6 +79,9 @@
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"anm2ed"
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],
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"dependsOn": "run-release",
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=======
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"command": "cmake -S . -B out/build/linux-release -DCMAKE_BUILD_TYPE=Release && cmake --build out/build/linux-release --parallel 8 --target anm2ed",
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>>>>>>> f58d894 (Render animation fixes, vs code tasks)
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"group": "build",
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"problemMatcher": [
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"$gcc"
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@@ -73,4 +94,4 @@
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"problemMatcher": []
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}
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]
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}
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}
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+52
-11
@@ -18,6 +18,13 @@ using namespace glm;
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namespace
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{
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int remap_id(const std::unordered_map<int, int>& table, int value)
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{
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if (value < 0) return value;
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if (auto it = table.find(value); it != table.end()) return it->second;
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return value;
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}
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void region_frames_sync(anm2ed::anm2::Anm2& anm2, bool clearInvalid)
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{
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for (auto& animation : anm2.animations.items)
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@@ -84,12 +91,13 @@ namespace anm2ed::anm2
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XMLElement* Anm2::to_element(XMLDocument& document, Flags flags)
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{
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region_frames_sync(*this, true);
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auto normalized = normalized_for_serialize();
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region_frames_sync(normalized, true);
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auto element = document.NewElement("AnimatedActor");
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info.serialize(document, element);
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content.serialize(document, element, flags);
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animations.serialize(document, element, flags);
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normalized.info.serialize(document, element);
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normalized.content.serialize(document, element, flags);
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normalized.animations.serialize(document, element, flags);
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return element;
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}
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@@ -123,6 +131,46 @@ namespace anm2ed::anm2
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uint64_t Anm2::hash() { return std::hash<std::string>{}(to_string()); }
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Anm2 Anm2::normalized_for_serialize() const
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{
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auto normalized = *this;
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std::unordered_map<int, int> layerRemap{};
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int normalizedID = 0;
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for (auto& [layerID, layer] : content.layers)
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{
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layerRemap[layerID] = normalizedID;
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++normalizedID;
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}
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normalized.content.layers.clear();
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for (auto& [layerID, layer] : content.layers)
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normalized.content.layers[remap_id(layerRemap, layerID)] = layer;
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for (auto& animation : normalized.animations.items)
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{
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std::unordered_map<int, Item> layerAnimations{};
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std::vector<int> layerOrder{};
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for (auto layerID : animation.layerOrder)
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{
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auto mappedID = remap_id(layerRemap, layerID);
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if (mappedID >= 0) layerOrder.push_back(mappedID);
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}
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for (auto& [layerID, item] : animation.layerAnimations)
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{
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auto mappedID = remap_id(layerRemap, layerID);
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if (mappedID >= 0) layerAnimations[mappedID] = item;
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}
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animation.layerAnimations = std::move(layerAnimations);
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animation.layerOrder = std::move(layerOrder);
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}
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return normalized;
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}
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Frame* Anm2::frame_get(int animationIndex, Type itemType, int frameIndex, int itemID)
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{
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if (auto item = item_get(animationIndex, itemType, itemID); item)
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@@ -177,13 +225,6 @@ namespace anm2ed::anm2
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return original;
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};
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auto remap_id = [](const auto& table, int value)
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{
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if (value < 0) return value;
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if (auto it = table.find(value); it != table.end()) return it->second;
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return value;
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};
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std::unordered_map<int, int> spritesheetRemap{};
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std::unordered_map<int, int> layerRemap{};
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std::unordered_map<int, int> nullRemap{};
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@@ -36,6 +36,7 @@ namespace anm2ed::anm2
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std::string to_string(Flags = 0);
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Anm2(const std::filesystem::path&, std::string* = nullptr);
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uint64_t hash();
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Anm2 normalized_for_serialize() const;
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Spritesheet* spritesheet_get(int);
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bool spritesheet_add(const std::filesystem::path&, const std::filesystem::path&, int&);
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@@ -105,6 +105,7 @@ namespace anm2ed::imgui
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pixels[index + 2] = (uint8_t)glm::clamp((float)std::round((float)pixels[index + 2] / alphaUnit), 0.0f, 255.0f);
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}
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}
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<<<<<<< HEAD
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bool render_audio_stream_generate(AudioStream& audioStream, std::map<int, anm2::Sound>& sounds,
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const std::vector<int>& frameSoundIDs, int fps)
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@@ -150,6 +151,8 @@ namespace anm2ed::imgui
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MIX_DestroyMixer(mixer);
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return true;
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}
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=======
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>>>>>>> f58d894 (Render animation fixes, vs code tasks)
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}
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AnimationPreview::AnimationPreview() : Canvas(vec2()) {}
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@@ -368,7 +371,8 @@ namespace anm2ed::imgui
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}
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else
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{
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toasts.push(std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED), std::make_format_args(pathString)));
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toasts.push(
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std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED), std::make_format_args(pathString)));
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logger.error(std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED, anm2ed::ENGLISH),
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std::make_format_args(pathString)));
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if (type != render::PNGS) render_temp_cleanup(renderTempDirectory, renderTempFrames);
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@@ -649,7 +653,8 @@ namespace anm2ed::imgui
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if (renderTempDirectory.empty())
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{
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auto pathString = path::to_utf8(settings.renderPath);
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toasts.push(std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED), std::make_format_args(pathString)));
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toasts.push(
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std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED), std::make_format_args(pathString)));
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logger.error(std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED, anm2ed::ENGLISH),
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std::make_format_args(pathString)));
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manager.isRecording = false;
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@@ -5,6 +5,7 @@
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#include <format>
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<<<<<<< HEAD
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#include "document.hpp"
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#include "log.hpp"
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#include "map_.hpp"
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@@ -12,6 +13,15 @@
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#include "strings.hpp"
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#include "toast.hpp"
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#include "vector_.hpp"
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=======
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#include "document.h"
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#include "log.h"
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#include "map_.h"
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#include "math_.h"
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#include "strings.h"
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#include "toast.h"
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#include "vector_.h"
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>>>>>>> f58d894 (Render animation fixes, vs code tasks)
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#include "../../util/map_.hpp"
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Reference in New Issue
Block a user