Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better

This commit is contained in:
2025-09-05 16:37:45 -04:00
parent fa6109cb2e
commit a992661c6a
16 changed files with 25215 additions and 51 deletions

9045
include/glad/glad.cpp Normal file

File diff suppressed because one or more lines are too long

15776
include/glad/glad.h Normal file

File diff suppressed because one or more lines are too long