Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better

This commit is contained in:
2025-09-05 16:37:45 -04:00
parent fa6109cb2e
commit a992661c6a
16 changed files with 25215 additions and 51 deletions

View File

@@ -1,7 +1,7 @@
#pragma once
#include <SDL3/SDL.h>
#include <GL/glew.h>
#include <glad/glad.h>
#include <GL/gl.h>
#include <glm/glm/glm.hpp>
#include <glm/glm/gtc/type_ptr.hpp>