Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <GL/glew.h>
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#include <glad/glad.h>
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#include <GL/gl.h>
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#include <glm/glm/glm.hpp>
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#include <glm/glm/gtc/type_ptr.hpp>
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