Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better

This commit is contained in:
2025-09-05 16:37:45 -04:00
parent fa6109cb2e
commit a992661c6a
16 changed files with 25215 additions and 51 deletions

View File

@@ -69,6 +69,7 @@
#define IMGUI_ACTION_FRAME_DELAY "Frame Delay"
#define IMGUI_ACTION_MOVE_PLAYHEAD "Move Playhead"
#define IMGUI_ACTION_DRAW "Draw"
#define IMGUI_ACTION_ERASE "Erase"
#define IMGUI_ACTION_RELOAD_SPRITESHEET "Reload Spritesheet(s)"
#define IMGUI_ACTION_REPLACE_SPRITESHEET "Replace Spritesheet"
@@ -1564,17 +1565,17 @@ IMGUI_ITEM(IMGUI_TOOL_COLOR_PICKER,
IMGUI_ITEM(IMGUI_TOOL_UNDO,
self.label = "## Undo",
self.tooltip = "Undoes the last action.",
self.tooltip = "Undo the last action.",
self.function = imgui_undo,
self.chord = ImGuiKey_Z,
self.chord = ImGuiMod_Ctrl | ImGuiKey_Z,
self.atlas = ATLAS_UNDO
);
IMGUI_ITEM(IMGUI_TOOL_REDO,
self.label = "## Redo",
self.tooltip = "Redoes the last action.",
self.tooltip = "Redo the last action.",
self.function = imgui_redo,
self.chord = ImGuiMod_Shift + ImGuiKey_Z,
self.chord = ImGuiMod_Ctrl | ImGuiKey_Y,
self.atlas = ATLAS_REDO
);
@@ -2036,8 +2037,6 @@ IMGUI_ITEM(IMGUI_CHANGE_INPUT_INT,
self.step = 0
);
#define IMGUI_OPTION_POPUP_ROW_COUNT 2
IMGUI_ITEM(IMGUI_POPUP_OK,
self.label = "OK",