Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better
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@@ -9,6 +9,7 @@
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#define STATE_MIX_AUDIO_DEVICE_INIT_WARNING "Unable to initialize audio device! {}"
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#define STATE_MIX_INIT_INFO "Initialized SDL_mixer"
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#define STATE_GL_CONTEXT_INIT_ERROR "Failed to initialize OpenGL context! {}"
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#define STATE_GLAD_INIT_ERROR "Failed to initialize GLAD!"
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#define STATE_GL_CONTEXT_INIT_INFO "Initialized OpenGL context (OpenGL {})"
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#define STATE_QUIT_INFO "Exiting..."
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#define STATE_GL_LINE_WIDTH 2.0f
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@@ -23,6 +24,9 @@
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#define STATE_MIX_DEVICE NULL
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#define STATE_MIX_ALLOWED_CHANGES SDL_AUDIO_ALLOW_FORMAT_CHANGE
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#define STATE_GL_VERSION_MAJOR 3
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#define STATE_GL_VERSION_MINOR 3
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struct State
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{
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SDL_Window* window;
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