Added fit, fixed the layer -1 bug finally, refactored here and there

This commit is contained in:
2025-09-09 17:51:17 -04:00
parent 9ad464a74a
commit b2cf67a823
23 changed files with 634 additions and 451 deletions

View File

@@ -30,7 +30,7 @@ void editor_draw(Editor* self)
{
Texture& texture = spritesheet->texture;
mat4 spritesheetTransform = transform * canvas_model_get(texture.size);
mat4 spritesheetTransform = transform * quad_model_get(texture.size);
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, spritesheetTransform);
if (self->settings->editorIsBorder)
@@ -40,10 +40,10 @@ void editor_draw(Editor* self)
if (frame)
{
mat4 cropTransform = transform * canvas_model_get(frame->size, frame->crop);
mat4 cropTransform = transform * quad_model_get(frame->size, frame->crop);
canvas_rect_draw(&self->canvas, shaderLine, cropTransform, EDITOR_FRAME_COLOR);
mat4 pivotTransform = transform * canvas_model_get(CANVAS_PIVOT_SIZE, frame->crop + frame->pivot, CANVAS_PIVOT_SIZE * 0.5f);
mat4 pivotTransform = transform * quad_model_get(CANVAS_PIVOT_SIZE, frame->crop + frame->pivot, CANVAS_PIVOT_SIZE * 0.5f);
f32 vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, pivotTransform, vertices, EDITOR_PIVOT_COLOR);
}