Added fit, fixed the layer -1 bug finally, refactored here and there
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@@ -42,7 +42,7 @@ void generate_preview_draw(GeneratePreview* self)
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vec2 uvMax = (crop + size) / vec2(texture.size);
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f32 vertices[] = UV_VERTICES(uvMin, uvMax);
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mat4 generateTransform = transform * canvas_model_get(size, {}, pivot);
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mat4 generateTransform = transform * quad_model_get(size, {}, pivot);
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canvas_texture_draw(&self->canvas, shaderTexture, texture.id, generateTransform, vertices, COLOR_OPAQUE, COLOR_OFFSET_NONE);
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}
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}
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