Windows builds updates; prepare for release
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@@ -53,15 +53,9 @@ ffmpeg_render
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log_error(std::format(FFMPEG_POPEN_ERROR, strerror(errno)));
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return false;
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}
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size_t frameBytes = size.x * size.y * TEXTURE_CHANNELS;
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// supposedly, might help with video corruption issues on windows?
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#if _WIN32
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_setmode(_fileno(stdout), _O_BINARY);
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#endif
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for (const auto& frame : frames)
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{
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std::vector<u8> rgba = texture_download(&frame);
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