The Update(TM), Part 2

This commit is contained in:
2025-08-09 00:32:14 -04:00
parent fe8bdae9a8
commit b9c9105621
29 changed files with 2656 additions and 1987 deletions

View File

@@ -1,7 +1,5 @@
#pragma once
#include <SDL3/SDL.h>
#include <SDL3/SDL.h>
#include <GL/glew.h>
#include <GL/gl.h>
@@ -45,12 +43,9 @@ typedef double f64;
using namespace glm;
#define MIN(x, min) (x < min ? min : x)
#define MAX(x, max) (x > max ? max : x)
#define CLAMP(x, min, max) (MIN(MAX(x, max), min))
#define ROUND_NEAREST_FLOAT(value, multiple) (roundf((value) / (multiple)) * (multiple))
#define COLOR_FLOAT_TO_INT(x) (static_cast<int>((x) * 255.0f))
#define COLOR_INT_TO_FLOAT(x) ((x) / 255.0f)
#define ROUND_NEAREST_MULTIPLE(value, multiple) (roundf((value) / (multiple)) * (multiple))
#define FLOAT_TO_U8(x) (static_cast<u8>((x) * 255.0f))
#define U8_TO_FLOAT(x) ((x) / 255.0f)
#define PERCENT_TO_UNIT(x) (x / 100.0f)
#define TICK_DELAY 33.3f
#define TICK_CATCH_UP_MAX (33.3f * 5)
@@ -58,14 +53,14 @@ using namespace glm;
#define TICK_RATE (SECOND / TICK_DELAY)
#define ID_NONE -1
#define INDEX_NONE -1
#define LENGTH_NONE -1
#define TIME_NONE -1.0f
#define UV_VERTICES(uvMin, uvMax) \
{ \
0, 0, uvMin.x, uvMin.y, \
1, 0, uvMax.x, uvMin.y, \
1, 1, uvMax.x, uvMax.y, \
0, 1, uvMin.x, uvMax.y, \
0, 1, uvMin.x, uvMax.y \
}
static const f32 GL_VERTICES[] =
@@ -76,7 +71,7 @@ static const f32 GL_VERTICES[] =
0, 1
};
static const f32 GL_UV_VERTICES[] =
constexpr f32 GL_UV_VERTICES[] =
{
0, 0, 0.0f, 0.0f,
1, 0, 1.0f, 0.0f,
@@ -88,8 +83,9 @@ static const GLuint GL_TEXTURE_INDICES[] = {0, 1, 2, 2, 3, 0};
static const vec4 COLOR_RED = {1.0f, 0.0f, 0.0f, 1.0f};
static const vec4 COLOR_GREEN = {0.0f, 1.0f, 0.0f, 1.0f};
static const vec4 COLOR_BLUE = {0.0f, 0.0f, 1.0f, 1.0f};
static const vec4 COLOR_PINK = {1.0f, 0.0f, 1.0f, 1.0f};
static const vec4 COLOR_OPAQUE = {1.0f, 1.0f, 1.0f, 1.0f};
static const vec4 COLOR_TRANSPARENT = {0.0f, 0.0f, 0.0f, 1.0f};
static const vec4 COLOR_TRANSPARENT = {0.0f, 0.0f, 0.0f, 0.0f};
static const vec3 COLOR_OFFSET_NONE = {0.0f, 0.0f, 0.0f};
static inline void log_error(const std::string& string)
@@ -102,6 +98,11 @@ static inline void log_info(const std::string& string)
std::println("[INFO] {}", string);
}
static inline void log_warning(const std::string& string)
{
std::println("[WARNING] {}", string);
}
static inline bool string_to_bool(const std::string& string)
{
if (string == "1") return true;
@@ -147,28 +148,11 @@ static inline s32 map_next_id_get(const std::map<s32, T>& map)
}
template<typename T>
static inline s32 vector_next_id_get(const std::vector<T>& vec)
static inline T* map_find(std::map<s32, T>& map, s32 id)
{
std::unordered_set<s32> usedIDs;
for (const auto& item : vec)
usedIDs.insert(item.id);
for (s32 i = 0; ; ++i)
if (!usedIDs.contains(i))
return i;
}
template<typename T>
void vector_swap_by_id(std::vector<T>& vec, s32 idA, s32 idB)
{
if (idA == idB)
return;
auto itA = std::find_if(vec.begin(), vec.end(), [=](const T& item) { return item.id == idA; });
auto itB = std::find_if(vec.begin(), vec.end(), [=](const T& item) { return item.id == idB; });
if (itA != vec.end() && itB != vec.end())
std::swap(*itA, *itB);
if (auto it = map.find(id); it != map.end())
return &it->second;
return nullptr;
}
template<typename Map, typename Key>
@@ -219,6 +203,39 @@ static inline void map_insert_shift(std::map<int, T>& map, s32 index, const T& v
map[insertIndex] = value;
}
static inline mat4 quad_model_get(vec2 size, vec2 position, vec2 pivot, f32 rotation, vec2 scale)
{
vec2 scaleAbsolute = glm::abs(scale);
vec2 scaleSign = glm::sign(scale);
vec2 pivotScaled = pivot * scaleAbsolute;
vec2 sizeScaled = size * scaleAbsolute;
mat4 model(1.0f);
model = glm::translate(model, vec3(position - pivotScaled, 0.0f));
model = glm::translate(model, vec3(pivotScaled, 0.0f));
model = glm::scale(model, vec3(scaleSign, 1.0f));
model = glm::rotate(model, glm::radians(rotation), vec3(0, 0, 1));
model = glm::translate(model, vec3(-pivotScaled, 0.0f));
model = glm::scale(model, vec3(sizeScaled, 1.0f));
return model;
}
static inline mat4 quad_parent_model_get(vec2 position, vec2 pivot, f32 rotation, vec2 scale)
{
vec2 scaleSign = glm::sign(scale);
vec2 scaleAbsolute = glm::abs(scale);
f32 handedness = (scaleSign.x * scaleSign.y) < 0.0f ? -1.0f : 1.0f;
mat4 local(1.0f);
local = glm::translate(local, vec3(pivot, 0.0f));
local = glm::scale(local, vec3(scaleSign, 1.0f)); // mirror if needed
local = glm::rotate(local, glm::radians(rotation) * handedness, vec3(0, 0, 1));
local = glm::translate(local, vec3(-pivot, 0.0f));
local = glm::scale(local, vec3(scaleAbsolute, 1.0f));
return glm::translate(mat4(1.0f), vec3(position, 0.0f)) * local;
}
#define DEFINE_ENUM_TO_STRING_FUNCTION(function, array, count) \
static inline std::string function(s32 index) \
{ \
@@ -230,3 +247,21 @@ static inline void map_insert_shift(std::map<int, T>& map, s32 index, const T& v
{ \
return static_cast<enumType>(string_to_enum(string, stringArray, count)); \
};
enum DataType
{
TYPE_INT,
TYPE_BOOL,
TYPE_FLOAT,
TYPE_STRING,
TYPE_IVEC2,
TYPE_VEC2,
TYPE_VEC4
};
enum OriginType
{
ORIGIN_TOP_LEFT,
ORIGIN_CENTER
};