Render animation fixes, vs code tasks
This commit is contained in:
2
.vscode/launch.json
vendored
2
.vscode/launch.json
vendored
@@ -5,6 +5,7 @@
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"name": "Debug",
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"name": "Debug",
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"type": "cppdbg",
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"type": "cppdbg",
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"request": "launch",
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"request": "launch",
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"preLaunchTask": "build-debug",
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"program": "${workspaceFolder}/out/build/linux-debug/bin/anm2ed",
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"program": "${workspaceFolder}/out/build/linux-debug/bin/anm2ed",
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"args": [],
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"args": [],
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"stopAtEntry": false,
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"stopAtEntry": false,
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@@ -28,6 +29,7 @@
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"name": "Release",
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"name": "Release",
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"type": "cppdbg",
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"type": "cppdbg",
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"request": "launch",
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"request": "launch",
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"preLaunchTask": "build-release",
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"program": "${workspaceFolder}/out/build/linux-release/bin/anm2ed",
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"program": "${workspaceFolder}/out/build/linux-release/bin/anm2ed",
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"args": [],
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"args": [],
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"stopAtEntry": false,
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"stopAtEntry": false,
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48
.vscode/tasks.json
vendored
48
.vscode/tasks.json
vendored
@@ -1,10 +1,32 @@
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{
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{
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"version": "2.0.0",
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"version": "2.0.0",
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"tasks": [
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"tasks": [
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{
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"label": "run-debug",
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"type": "shell",
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"command": "cmake",
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"args": [
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"-S",
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".",
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"-B",
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"out/build/linux-debug",
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"-DCMAKE_BUILD_TYPE=Debug"
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],
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"problemMatcher": [
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"$gcc"
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]
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},
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{
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{
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"label": "build-debug",
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"label": "build-debug",
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"type": "shell",
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"type": "shell",
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"command": "cmake -S . -B out/build/linux-debug -DCMAKE_BUILD_TYPE=Debug && cmake --build out/build/linux-debug --target anm2ed",
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"command": "cmake",
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"args": [
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"--build",
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"out/build/linux-debug",
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"--target",
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"anm2ed"
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],
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"dependsOn": "run-debug",
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"group": {
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"group": {
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"kind": "build",
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"kind": "build",
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"isDefault": true
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"isDefault": true
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@@ -13,10 +35,32 @@
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"$gcc"
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"$gcc"
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]
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]
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},
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},
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{
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"label": "run-release",
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"type": "shell",
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"command": "cmake",
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"args": [
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"-S",
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".",
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"-B",
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"out/build/linux-release",
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"-DCMAKE_BUILD_TYPE=Release"
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],
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"problemMatcher": [
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"$gcc"
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]
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},
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{
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{
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"label": "build-release",
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"label": "build-release",
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"type": "shell",
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"type": "shell",
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"command": "cmake -S . -B out/build/linux-release -DCMAKE_BUILD_TYPE=Release && cmake --build out/build/linux-release --target anm2ed",
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"command": "cmake",
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"args": [
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"--build",
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"out/build/linux-release",
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"--target",
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"anm2ed"
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],
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"dependsOn": "run-release",
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"group": "build",
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"group": "build",
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"problemMatcher": [
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"problemMatcher": [
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"$gcc"
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"$gcc"
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@@ -4,6 +4,9 @@
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A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
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A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
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### Clarification
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This application was partly vibe-coded by an LLM (let's say 70% me/30% AI sloppa). Sorry not sorry, I'm just lazy.
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## Features
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## Features
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- Extended version of the original proprietary Nicalis animation editor
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- Extended version of the original proprietary Nicalis animation editor
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- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from [Repentogon](https://repentogon.com/).
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- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from [Repentogon](https://repentogon.com/).
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@@ -80,7 +80,7 @@ namespace anm2ed::anm2
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bool animations_deserialize(const std::string&, int, std::set<int>&, std::string* = nullptr);
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bool animations_deserialize(const std::string&, int, std::set<int>&, std::string* = nullptr);
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Item* item_get(int, Type, int = -1);
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Item* item_get(int, Type, int = -1);
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Reference layer_animation_add(Reference = {}, std::string = {}, int = 0,
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Reference layer_animation_add(Reference = {}, int = -1, std::string = {}, int = 0,
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types::destination::Type = types::destination::ALL);
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types::destination::Type = types::destination::ALL);
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Reference null_animation_add(Reference = {}, std::string = {}, bool = false,
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Reference null_animation_add(Reference = {}, std::string = {}, bool = false,
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types::destination::Type = types::destination::ALL);
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types::destination::Type = types::destination::ALL);
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@@ -30,7 +30,7 @@ namespace anm2ed::anm2
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return nullptr;
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return nullptr;
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}
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}
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Reference Anm2::layer_animation_add(Reference reference, std::string name, int spritesheetID,
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Reference Anm2::layer_animation_add(Reference reference, int insertBeforeID, std::string name, int spritesheetID,
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destination::Type destination)
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destination::Type destination)
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{
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{
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auto id = reference.itemID == -1 ? map::next_id_get(content.layers) : reference.itemID;
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auto id = reference.itemID == -1 ? map::next_id_get(content.layers) : reference.itemID;
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@@ -39,21 +39,35 @@ namespace anm2ed::anm2
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layer.name = !name.empty() ? name : layer.name;
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layer.name = !name.empty() ? name : layer.name;
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layer.spritesheetID = content.spritesheets.contains(spritesheetID) ? spritesheetID : 0;
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layer.spritesheetID = content.spritesheets.contains(spritesheetID) ? spritesheetID : 0;
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auto add = [&](Animation* animation, int id)
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auto add = [&](Animation* animation, int id, bool insertBeforeReference)
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{
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{
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animation->layerAnimations[id] = Item();
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animation->layerAnimations[id] = Item();
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if (insertBeforeReference && insertBeforeID != -1)
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{
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auto it = std::find(animation->layerOrder.begin(), animation->layerOrder.end(), insertBeforeID);
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if (it != animation->layerOrder.end())
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{
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animation->layerOrder.insert(it, id);
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return;
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}
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}
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animation->layerOrder.push_back(id);
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animation->layerOrder.push_back(id);
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};
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};
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if (destination == destination::ALL)
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if (destination == destination::ALL)
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{
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{
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for (auto& animation : animations.items)
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for (size_t index = 0; index < animations.items.size(); ++index)
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if (!animation.layerAnimations.contains(id)) add(&animation, id);
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{
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auto& animation = animations.items[index];
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if (!animation.layerAnimations.contains(id)) add(&animation, id, true);
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}
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}
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}
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else if (destination == destination::THIS)
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else if (destination == destination::THIS)
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{
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{
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if (auto animation = animation_get(reference.animationIndex))
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if (auto animation = animation_get(reference.animationIndex))
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if (!animation->layerAnimations.contains(id)) add(animation, id);
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if (!animation->layerAnimations.contains(id)) add(animation, id, true);
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}
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}
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return {reference.animationIndex, LAYER, id};
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return {reference.animationIndex, LAYER, id};
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@@ -82,4 +96,4 @@ namespace anm2ed::anm2
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return {reference.animationIndex, NULL_, id};
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return {reference.animationIndex, NULL_, id};
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}
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}
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}
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}
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@@ -104,9 +104,10 @@ namespace anm2ed::anm2
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{
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{
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bool noRegions = has_flag(flags, NO_REGIONS);
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bool noRegions = has_flag(flags, NO_REGIONS);
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bool frameNoRegionValues = has_flag(flags, FRAME_NO_REGION_VALUES);
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bool frameNoRegionValues = has_flag(flags, FRAME_NO_REGION_VALUES);
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bool writeRegionValues = !frameNoRegionValues || noRegions;
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bool hasValidRegion = !noRegions && regionID != -1;
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bool writeRegionValues = !frameNoRegionValues || !hasValidRegion;
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if (!noRegions && regionID != -1) element->SetAttribute("RegionId", regionID);
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if (hasValidRegion) element->SetAttribute("RegionId", regionID);
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element->SetAttribute("XPosition", position.x);
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element->SetAttribute("XPosition", position.x);
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element->SetAttribute("YPosition", position.y);
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element->SetAttribute("YPosition", position.y);
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if (writeRegionValues)
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if (writeRegionValues)
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@@ -85,6 +85,27 @@ namespace anm2ed::imgui
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frames.clear();
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frames.clear();
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}
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}
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void pixels_unpremultiply_alpha(std::vector<uint8_t>& pixels)
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{
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for (size_t index = 0; index + 3 < pixels.size(); index += 4)
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{
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auto alpha = pixels[index + 3];
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if (alpha == 0)
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{
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pixels[index + 0] = 0;
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pixels[index + 1] = 0;
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pixels[index + 2] = 0;
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continue;
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}
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if (alpha == 255) continue;
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float alphaUnit = (float)alpha / 255.0f;
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pixels[index + 0] = (uint8_t)glm::clamp((float)std::round((float)pixels[index + 0] / alphaUnit), 0.0f, 255.0f);
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pixels[index + 1] = (uint8_t)glm::clamp((float)std::round((float)pixels[index + 1] / alphaUnit), 0.0f, 255.0f);
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pixels[index + 2] = (uint8_t)glm::clamp((float)std::round((float)pixels[index + 2] / alphaUnit), 0.0f, 255.0f);
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}
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}
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bool render_audio_stream_generate(AudioStream& audioStream, std::map<int, anm2::Sound>& sounds,
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bool render_audio_stream_generate(AudioStream& audioStream, std::map<int, anm2::Sound>& sounds,
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const std::vector<int>& frameSoundIDs, int fps)
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const std::vector<int>& frameSoundIDs, int fps)
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{
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{
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@@ -320,6 +341,7 @@ namespace anm2ed::imgui
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bind();
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bind();
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auto pixels = pixels_get();
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auto pixels = pixels_get();
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if (settings.renderIsRawAnimation) pixels_unpremultiply_alpha(pixels);
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auto frameIndex = (int)renderTempFrames.size();
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auto frameIndex = (int)renderTempFrames.size();
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auto framePath = renderTempDirectory / render_frame_filename(settings.renderFormat, frameIndex);
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auto framePath = renderTempDirectory / render_frame_filename(settings.renderFormat, frameIndex);
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if (Texture::write_pixels_png(framePath, size, pixels.data()))
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if (Texture::write_pixels_png(framePath, size, pixels.data()))
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@@ -3,14 +3,12 @@
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#include <algorithm>
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#include <algorithm>
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#include <ranges>
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#include <ranges>
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#include <filesystem>
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#include <format>
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#include <format>
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#include "document.hpp"
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#include "document.hpp"
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#include "log.hpp"
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#include "log.hpp"
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#include "map_.hpp"
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#include "map_.hpp"
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#include "math_.hpp"
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#include "math_.hpp"
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#include "path_.hpp"
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#include "strings.hpp"
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#include "strings.hpp"
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#include "toast.hpp"
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#include "toast.hpp"
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#include "vector_.hpp"
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#include "vector_.hpp"
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@@ -1780,11 +1780,12 @@ namespace anm2ed::imgui
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if (ImGui::Button(localize.get(BASIC_ADD), widgetSize))
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if (ImGui::Button(localize.get(BASIC_ADD), widgetSize))
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{
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{
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anm2::Reference addReference{};
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anm2::Reference addReference{};
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int insertBeforeID = reference.itemType == anm2::LAYER ? reference.itemID : -1;
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document.snapshot(localize.get(EDIT_ADD_ITEM));
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document.snapshot(localize.get(EDIT_ADD_ITEM));
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if (type == anm2::LAYER)
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if (type == anm2::LAYER)
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addReference = anm2.layer_animation_add({reference.animationIndex, anm2::LAYER, addItemID}, addItemName,
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addReference = anm2.layer_animation_add({reference.animationIndex, anm2::LAYER, addItemID}, insertBeforeID,
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addItemSpritesheetID, (destination::Type)destination);
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addItemName, addItemSpritesheetID, (destination::Type)destination);
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else if (type == anm2::NULL_)
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else if (type == anm2::NULL_)
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addReference = anm2.null_animation_add({reference.animationIndex, anm2::NULL_, addItemID}, addItemName,
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addReference = anm2.null_animation_add({reference.animationIndex, anm2::NULL_, addItemID}, addItemName,
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addItemIsShowRect, (destination::Type)destination);
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addItemIsShowRect, (destination::Type)destination);
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@@ -149,7 +149,8 @@ namespace anm2ed
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{
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{
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case render::GIF:
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case render::GIF:
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command +=
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command +=
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" -lavfi \"split[s0][s1];[s0]palettegen=stats_mode=full[p];[s1][p]paletteuse=dither=floyd_steinberg\""
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" -lavfi \"split[s0][s1];[s0]palettegen=stats_mode=full:reserve_transparent=1[p];"
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"[s1][p]paletteuse=dither=floyd_steinberg:alpha_threshold=128\""
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" -loop 0";
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" -loop 0";
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command += std::format(" \"{}\"", pathString);
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command += std::format(" \"{}\"", pathString);
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break;
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break;
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Reference in New Issue
Block a user