add steam workshop
This commit is contained in:
18
README.md
18
README.md
@@ -6,21 +6,26 @@ A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation ed
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## Features
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## Features
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- Extended version of the original proprietary Nicalis animation editor
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- Extended version of the original proprietary Nicalis animation editor
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- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc.
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- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from You might be familiar with it from (Repentogon)
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- New features
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- New features
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- Can output .webm or *.png sequence
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- Can output .webm or *.png sequence (wih FFmpeg)
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- Cutting, copying and pasting
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- Cutting, copying and pasting
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- Additional wizard options
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- Additional wizard options
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- Robust snapshot (undo/redo) system
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- Robust snapshot (undo/redo) system
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- Additional hotkeys/shortcuts
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- Additional hotkeys/shortcuts (rebindable!)
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- Onionskinning
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- Settings that will preserve on exit (stored in %APPDATA% on Windows or ~/.local/share on Linux)
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- Settings that will preserve on exit (stored in %APPDATA% on Windows or ~/.local/share on Linux)
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### Note: Difference from Nicalis editor
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Layers/nulls are handled differently (in their own window) and are not on the timeline! Add a layer/null in the Layers/Nulls window, and then add a LayerAnimation/NullAnimation in the timeline!
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### Note on Rendering Animations
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You will need FFmpeg installed! Get it from [here](https://ffmpeg.org/download.html),] and point to the downloaded ffmpeg executable within the program!
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## Dependencies
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## Dependencies
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Download these from your package manager:
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Download these from your package manager:
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- SDL3
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- SDL3
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Note, to render animations, you'll need to download [FFmpeg](https://ffmpeg.org/download.html) and specify its install path in the program.
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## Build
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## Build
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### Windows
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### Windows
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@@ -45,3 +50,6 @@ cd build
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cmake ..
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cmake ..
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make
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make
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```
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```
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### Happy animating!
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47
workshop/metadata.xml
Normal file
47
workshop/metadata.xml
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@@ -0,0 +1,47 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<metadata>
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<name>Anm2Ed (Animation Editor)</name>
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<directory>anm2ed</directory>
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<description>
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[h1]NOTE: THIS IS NOT A MOD! SUBSCRIBING TO THIS ISN'T NECESSARY (though it's appreciated)! It's recommend you head to the download page below![/h1]
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[h2]Anm2Ed[/h2]
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[img]https://shweetz.net/files/projects/anm2ed/screenshot.png[/img]
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A reimplementation of [i]The Binding of Isaac: Rebirth[/i]'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
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[h2]Features[/h2]
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[list]
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[*] Extended version of the original proprietary Nicalis animation editor
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[*] Smooth [url=https://github.com/ocornut/imgui]Dear ImGui[/url] interface; docking, dragging and dropping, etc. You might be familiar with it from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3127536138]Repentogon[/url].
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[*] New features (from Nicalis editor)
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[list]
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[*] Can output .webm or *.png sequence (with FFmpeg)
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[*] Cutting, copying and pasting frames/animations
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[*] Additional wizard options
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[*] Robust snapshot (undo/redo) system
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[*] Additional hotkeys/shortcuts (rebindable!)
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[*] Onionskinning
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[*] Settings that will preserve on exit (stored in %APPDATA% on Windows or ~/.local/share on Linux)
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[/list]
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[/list]
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[h3]Note: Difference from Nicalis editor[/h3]
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Layers/nulls are handled differently (in their own window) and are not on the timeline! Add a layer/null in the Layers/Nulls window, and then add a LayerAnimation/NullAnimation in the timeline!
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[h3]Note on Rendering Animations[/h3]
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You will need FFmpeg installed! Get it from [url=https://ffmpeg.org/download.html]here[/url] and point to the downloaded ffmpeg executable within the program!
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[h2]Download (Windows)[/h2]
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https://github.com/ShweetsStuff/anm2ed/releases
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Extract with 7z and run .exe. Check that you have the latest [url=https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170]Microsoft C++ redistributable[/url] (if you play a lot of games on Steam, you likely will have it).
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Alternatively, if you have subscribed to the mod, you can find the latest release inside the "resources" folder. Once downloaded, you can put it wherever you want.
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[h3]Happy animating![/h3]
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[img]https://private-user-images.githubusercontent.com/129694724/482938896-b7f4c7c4-ce38-4062-81e9-bea119c66d1a.gif?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NTc4MDY3NTIsIm5iZiI6MTc1NzgwNjQ1MiwicGF0aCI6Ii8xMjk2OTQ3MjQvNDgyOTM4ODk2LWI3ZjRjN2M0LWNlMzgtNDA2Mi04MWU5LWJlYTExOWM2NmQxYS5naWY_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjUwOTEzJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI1MDkxM1QyMzM0MTJaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0xZmU3YmExYWJhZjg1NGZiNTNjODM0NGYyZGI5MjM2MzIxNGM1YTEyOWM2MjAxNDQwZWJhODRhMzUxYjcyZjQ5JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCJ9.ZROJVPS4oIyhl3kt-FQc3DjI5mci32AHwStjG0Sk8TM[/img]
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</description>
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<version>1.1</version>
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<visibility>Public</visibility>
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</metadata>
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BIN
workshop/preview.png
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BIN
workshop/preview.png
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After Width: | Height: | Size: 31 KiB |
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