let's actually stage those changes...

This commit is contained in:
2026-03-09 23:09:37 -04:00
parent 2d27b7e8fb
commit c11b404392
127 changed files with 1200 additions and 427 deletions
+5 -5
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@@ -1,9 +1,9 @@
#include "animation.h"
#include "animation.hpp"
#include "map_.h"
#include "math_.h"
#include "unordered_map_.h"
#include "xml_.h"
#include "map_.hpp"
#include "math_.hpp"
#include "unordered_map_.hpp"
#include "xml_.hpp"
#include <ranges>
using namespace anm2ed::util;
+1 -1
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@@ -3,7 +3,7 @@
#include <map>
#include <string>
#include "item.h"
#include "item.hpp"
namespace anm2ed::anm2
{
+2 -2
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@@ -1,6 +1,6 @@
#include "animations.h"
#include "animations.hpp"
#include "xml_.h"
#include "xml_.hpp"
using namespace tinyxml2;
using namespace anm2ed::types;
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "animation.h"
#include "animation.hpp"
namespace anm2ed::anm2
{
+7 -7
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@@ -1,15 +1,15 @@
#include "anm2.h"
#include "anm2.hpp"
#include <algorithm>
#include <filesystem>
#include <unordered_map>
#include "file_.h"
#include "map_.h"
#include "time_.h"
#include "vector_.h"
#include "working_directory.h"
#include "xml_.h"
#include "file_.hpp"
#include "map_.hpp"
#include "time_.hpp"
#include "vector_.hpp"
#include "working_directory.hpp"
#include "xml_.hpp"
using namespace tinyxml2;
using namespace anm2ed::types;
+4 -4
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@@ -4,11 +4,11 @@
#include <string>
#include <tinyxml2/tinyxml2.h>
#include "types.h"
#include "types.hpp"
#include "animations.h"
#include "content.h"
#include "info.h"
#include "animations.hpp"
#include "content.hpp"
#include "info.hpp"
namespace anm2ed::anm2
{
+2 -2
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@@ -1,6 +1,6 @@
#include "anm2.h"
#include "anm2.hpp"
#include "vector_.h"
#include "vector_.hpp"
using namespace anm2ed::util;
using namespace anm2ed::types;
+2 -2
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@@ -1,8 +1,8 @@
#include "anm2.h"
#include "anm2.hpp"
#include <ranges>
#include "map_.h"
#include "map_.hpp"
using namespace anm2ed::types;
using namespace anm2ed::util;
+4 -4
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@@ -1,8 +1,8 @@
#include "anm2.h"
#include "anm2.hpp"
#include "map_.h"
#include "types.h"
#include "unordered_map_.h"
#include "map_.hpp"
#include "types.hpp"
#include "unordered_map_.hpp"
using namespace anm2ed::types;
using namespace anm2ed::util;
+2 -2
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@@ -1,8 +1,8 @@
#include "anm2.h"
#include "anm2.hpp"
#include <ranges>
#include "map_.h"
#include "map_.hpp"
using namespace anm2ed::types;
using namespace anm2ed::util;
+2 -2
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@@ -1,8 +1,8 @@
#include "anm2.h"
#include "anm2.hpp"
#include <ranges>
#include "map_.h"
#include "map_.hpp"
using namespace anm2ed::types;
using namespace anm2ed::util;
+4 -4
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@@ -1,8 +1,8 @@
#include "anm2.h"
#include "anm2.hpp"
#include "map_.h"
#include "path_.h"
#include "working_directory.h"
#include "map_.hpp"
#include "path_.hpp"
#include "working_directory.hpp"
using namespace anm2ed::types;
using namespace anm2ed::util;
+4 -4
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@@ -1,4 +1,4 @@
#include "anm2.h"
#include "anm2.hpp"
#include <algorithm>
#include <cmath>
@@ -8,9 +8,9 @@
#include <unordered_map>
#include <vector>
#include "map_.h"
#include "path_.h"
#include "working_directory.h"
#include "map_.hpp"
#include "path_.hpp"
#include "working_directory.hpp"
using namespace anm2ed::types;
using namespace anm2ed::util;
+2 -2
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@@ -1,7 +1,7 @@
#pragma once
#include "icon.h"
#include "strings.h"
#include "icon.hpp"
#include "strings.hpp"
#include <glm/glm/vec2.hpp>
#include <glm/glm/vec3.hpp>
+1 -1
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@@ -1,4 +1,4 @@
#include "content.h"
#include "content.hpp"
using namespace tinyxml2;
+5 -5
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@@ -2,11 +2,11 @@
#include <map>
#include "event.h"
#include "layer.h"
#include "null.h"
#include "sound.h"
#include "spritesheet.h"
#include "event.hpp"
#include "layer.hpp"
#include "null.hpp"
#include "sound.hpp"
#include "spritesheet.hpp"
namespace anm2ed::anm2
{
+2 -2
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@@ -1,6 +1,6 @@
#include "event.h"
#include "event.hpp"
#include "xml_.h"
#include "xml_.hpp"
using namespace anm2ed::util;
using namespace tinyxml2;
+3 -3
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@@ -1,7 +1,7 @@
#include "frame.h"
#include "frame.hpp"
#include "math_.h"
#include "xml_.h"
#include "math_.hpp"
#include "xml_.hpp"
using namespace anm2ed::util;
using namespace tinyxml2;
+2 -2
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@@ -4,8 +4,8 @@
#include <string>
#include <tinyxml2/tinyxml2.h>
#include "anm2_type.h"
#include "types.h"
#include "anm2_type.hpp"
#include "types.hpp"
namespace anm2ed::anm2
{
+2 -2
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@@ -1,6 +1,6 @@
#include "info.h"
#include "info.hpp"
#include "xml_.h"
#include "xml_.hpp"
using namespace anm2ed::util;
using namespace tinyxml2;
+3 -3
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@@ -1,9 +1,9 @@
#include "item.h"
#include "item.hpp"
#include <algorithm>
#include <ranges>
#include "vector_.h"
#include "xml_.h"
#include "vector_.hpp"
#include "xml_.hpp"
using namespace anm2ed::util;
using namespace tinyxml2;
+1 -1
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@@ -3,7 +3,7 @@
#include <set>
#include <vector>
#include "frame.h"
#include "frame.hpp"
namespace anm2ed::anm2
{
+2 -2
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@@ -1,6 +1,6 @@
#include "layer.h"
#include "layer.hpp"
#include "xml_.h"
#include "xml_.hpp"
using namespace anm2ed::util;
using namespace tinyxml2;
+2 -2
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@@ -1,6 +1,6 @@
#include "null.h"
#include "null.hpp"
#include "xml_.h"
#include "xml_.hpp"
using namespace anm2ed::util;
using namespace tinyxml2;
+4 -4
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@@ -1,8 +1,8 @@
#include "sound.h"
#include "sound.hpp"
#include "path_.h"
#include "working_directory.h"
#include "xml_.h"
#include "path_.hpp"
#include "working_directory.hpp"
#include "xml_.hpp"
using namespace anm2ed::resource;
using namespace anm2ed::util;
+1 -1
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@@ -3,7 +3,7 @@
#include <filesystem>
#include <tinyxml2/tinyxml2.h>
#include "audio.h"
#include "audio.hpp"
namespace anm2ed::anm2
{
+5 -5
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@@ -1,4 +1,4 @@
#include "spritesheet.h"
#include "spritesheet.hpp"
#include <algorithm>
#include <functional>
@@ -6,10 +6,10 @@
#include <string_view>
#include <vector>
#include "map_.h"
#include "path_.h"
#include "working_directory.h"
#include "xml_.h"
#include "map_.hpp"
#include "path_.hpp"
#include "working_directory.hpp"
#include "xml_.hpp"
using namespace anm2ed::resource;
using namespace anm2ed::util;
+4 -4
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@@ -8,10 +8,10 @@
#include <cstdint>
#include <tinyxml2/tinyxml2.h>
#include "texture.h"
#include "anm2_type.h"
#include "types.h"
#include "origin.h"
#include "texture.hpp"
#include "anm2_type.hpp"
#include "types.hpp"
#include "origin.hpp"
namespace anm2ed::anm2
{