let's actually stage those changes...
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@@ -1,4 +1,4 @@
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#include "canvas.h"
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#include "canvas.hpp"
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#include <algorithm>
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#include <glm/ext/matrix_clip_space.hpp>
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@@ -6,7 +6,7 @@
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "math_.h"
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#include "math_.hpp"
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using namespace glm;
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using namespace anm2ed::resource;
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