...Anm2Ed 2.0
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@@ -1,7 +1,5 @@
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#pragma once
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#include <future>
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#include "audio_stream.h"
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#include "canvas.h"
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#include "manager.h"
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@@ -19,15 +17,13 @@ namespace anm2ed::imgui
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Settings savedSettings{};
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float savedZoom{};
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glm::vec2 savedPan{};
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int savedOverlayIndex{};
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glm::ivec2 mousePos{};
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std::vector<resource::Texture> renderFrames{};
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std::future<bool> renderFuture{};
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bool isRenderFutureValid{};
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std::string renderOutputPath{};
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public:
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AnimationPreview();
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void tick(Manager&, Document&, Settings&);
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void tick(Manager&, Settings&);
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void update(Manager&, Settings&, Resources&);
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};
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}
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