CHANGES!
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@@ -138,8 +138,11 @@ namespace anm2ed::resource
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auto index = ((size_t)(y) * (size_t)(size.x) + (size_t)(x)) * CHANNELS;
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if (index + CHANNELS > pixels.size()) return vec4(0.0f);
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return vec4(uint8_to_float(pixels[index + 0]), uint8_to_float(pixels[index + 1]), uint8_to_float(pixels[index + 2]),
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uint8_to_float(pixels[index + 3]));
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vec4 color{uint8_to_float(pixels[index + 0]), uint8_to_float(pixels[index + 1]), uint8_to_float(pixels[index + 2]),
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uint8_to_float(pixels[index + 3])};
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if (color.a <= 0.0f) color = vec4(0.0f);
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return color;
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}
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void Texture::pixel_set(ivec2 position, vec4 color)
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